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<blockquote data-quote="Magus Darkholme" data-source="post: 427321" data-attributes="member: 3120"><p>Here's somethin' I thought up after a few beers <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> .</p><p></p><p><strong>CORPSE EATER</strong></p><p><strong>Large vermin</strong></p><p><strong>Hit dice:</strong> 10d8+30 (75hp)</p><p><strong>Initiative:</strong> +4 (dex)</p><p><strong>Speed:</strong> 30ft; climb 20ft; burrow 20ft</p><p><strong>AC:</strong> 18 (-1size, +4dex, +5natural)</p><p><strong>Attacks:</strong> Bite+10 melee, 2claw+5 melee</p><p><strong>Damage:</strong> Bite 1d8+2+poison, claw 1d4+4</p><p><strong>Face/reach:</strong> 5ft by 10ft/5ft</p><p><strong>Special attacks:</strong> Poison</p><p><strong>Special qualities:</strong> Vermin traits, tremorsense, immunities</p><p><strong>Saves:</strong> Fort+10, ref+7, will+3</p><p><strong>Abilities:</strong> Str 18, dex 18, con 16, int ---, wis 10, cha 8</p><p><strong>Skills:</strong> Hide+9, move silently+12</p><p><strong>Climate/terrain:</strong> Any underground</p><p><strong>Organization:</strong> Solitary</p><p><strong>Challenge rating:</strong> 8</p><p><strong>Treasure:</strong> Standard</p><p><strong>Alignment:</strong> Always chaotic neutral</p><p><strong>Advancement:</strong> 11-20 HD (large)</p><p></p><p>A corpse eater is large disgusting insect-like creature that is usually found to inhabit old crypts and tunnels underground feasting on the bodies of the dead.</p><p>A corpse eater looks like a cross between a giant beetle and a spider. It has the body and head of a beetle and eight long hairy legs of a spider. Corpse eaters are well protected with a midnight blue exoskeleton that can repel even the hardest of blows. Their legs are covered in fine dark gray hairs with a small hook-like nail at the tip, which it uses to climb walls and cling to the ceiling. </p><p>Corpse eaters are usually found in underground crypts or the site of a recent underground battle where the fallen still litter the fields. Corpse eaters are strong competitors to carrion crawlers and they often fight each other over the claim to a particular succulent corpse. What many scholars believe to be a product of adapting to their environment, corpse eaters have developed immunity to paralysis, particularly the touch of a carrion crawler's tentacle. They rarely attack living creatures, and only do if the creature wanders into a corpse eater's territory, disturbs it will it eats, or attacks it outright.</p><p></p><p><strong>COMBAT</strong></p><p>A corpse eater keeps mainly to itself unless disturbed by foolish intruders, in which case it will issue a long low-pitched bellow and charge. It will attack with its claws and attempt to poison the opponent with it's bite attack. Once it successfully poisons the intruder, it will attempt to retreat to a safe location where it will wait for the victim to die and then devour it.</p><p></p><p><strong><em>Poison (Ex):</em></strong> On a successful bite attack, the corpse eater injects a deadly poison into the victim. The victim must succeed at a fortitude save (DC 22) or be affected by the poison. In 1d4 rounds the poisoned opponent will become completely paralyzed. This paralysis also stops the breathing of the opponent (see "Suffocation" on page 88 in the Dungeon Master's Guide). A neutralize poison or heal spell automatically returns the victim to normal and a delay poison spell delays the effects for 1d2 hours.</p><p></p><p><strong><em>Tremorsense (Sp)</em></strong> A corpse eater can automatically sense the location of any creature within 120ft that is in contact with the ground.</p><p></p><p><strong><em>Immunities:</em></strong> A corpse eater is immune to all forms of paralysis, magical or natural.</p><p></p><p><strong>Vermin Traits:</strong> A corpse eater is immune to all mind-effecting affects (charms, compulsions, phantasms, patterns, and morale effects). It also has darkvision with a range of 60ft.</p></blockquote><p></p>
[QUOTE="Magus Darkholme, post: 427321, member: 3120"] Here's somethin' I thought up after a few beers :D . [b]CORPSE EATER[/b] [b]Large vermin[/b] [b]Hit dice:[/b] 10d8+30 (75hp) [b]Initiative:[/b] +4 (dex) [b]Speed:[/b] 30ft; climb 20ft; burrow 20ft [b]AC:[/b] 18 (-1size, +4dex, +5natural) [b]Attacks:[/b] Bite+10 melee, 2claw+5 melee [b]Damage:[/b] Bite 1d8+2+poison, claw 1d4+4 [b]Face/reach:[/b] 5ft by 10ft/5ft [b]Special attacks:[/b] Poison [b]Special qualities:[/b] Vermin traits, tremorsense, immunities [b]Saves:[/b] Fort+10, ref+7, will+3 [b]Abilities:[/b] Str 18, dex 18, con 16, int ---, wis 10, cha 8 [b]Skills:[/b] Hide+9, move silently+12 [b]Climate/terrain:[/b] Any underground [b]Organization:[/b] Solitary [b]Challenge rating:[/b] 8 [b]Treasure:[/b] Standard [b]Alignment:[/b] Always chaotic neutral [b]Advancement:[/b] 11-20 HD (large) A corpse eater is large disgusting insect-like creature that is usually found to inhabit old crypts and tunnels underground feasting on the bodies of the dead. A corpse eater looks like a cross between a giant beetle and a spider. It has the body and head of a beetle and eight long hairy legs of a spider. Corpse eaters are well protected with a midnight blue exoskeleton that can repel even the hardest of blows. Their legs are covered in fine dark gray hairs with a small hook-like nail at the tip, which it uses to climb walls and cling to the ceiling. Corpse eaters are usually found in underground crypts or the site of a recent underground battle where the fallen still litter the fields. Corpse eaters are strong competitors to carrion crawlers and they often fight each other over the claim to a particular succulent corpse. What many scholars believe to be a product of adapting to their environment, corpse eaters have developed immunity to paralysis, particularly the touch of a carrion crawler's tentacle. They rarely attack living creatures, and only do if the creature wanders into a corpse eater's territory, disturbs it will it eats, or attacks it outright. [b]COMBAT[/b] A corpse eater keeps mainly to itself unless disturbed by foolish intruders, in which case it will issue a long low-pitched bellow and charge. It will attack with its claws and attempt to poison the opponent with it's bite attack. Once it successfully poisons the intruder, it will attempt to retreat to a safe location where it will wait for the victim to die and then devour it. [b][i]Poison (Ex):[/i][/b] On a successful bite attack, the corpse eater injects a deadly poison into the victim. The victim must succeed at a fortitude save (DC 22) or be affected by the poison. In 1d4 rounds the poisoned opponent will become completely paralyzed. This paralysis also stops the breathing of the opponent (see "Suffocation" on page 88 in the Dungeon Master's Guide). A neutralize poison or heal spell automatically returns the victim to normal and a delay poison spell delays the effects for 1d2 hours. [b][i]Tremorsense (Sp)[/i][/b] A corpse eater can automatically sense the location of any creature within 120ft that is in contact with the ground. [b][i]Immunities:[/i][/b] A corpse eater is immune to all forms of paralysis, magical or natural. [b]Vermin Traits:[/b] A corpse eater is immune to all mind-effecting affects (charms, compulsions, phantasms, patterns, and morale effects). It also has darkvision with a range of 60ft. [/QUOTE]
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