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<blockquote data-quote="Magus Darkholme" data-source="post: 430456" data-attributes="member: 3120"><p>Thank you Krish, I'm glad that you like it. Here's another one for you.</p><p></p><p><strong>REVOLTING BLOB</strong></p><p><strong>Large Ooze</strong></p><p><strong>Hit dice:</strong> 12d10+75 (141hp)</p><p><strong>Initiative:</strong> -3 (dex)</p><p><strong>Speed:</strong> 20ft</p><p><strong>AC:</strong> 6 (-3dex, -1size), 6 touch, 6 flat footed</p><p><strong>Attacks:</strong> 4slams+11 melee</p><p><strong>Damage:</strong> Slam 2d6+3+1d6 acid damage</p><p><strong>Face/reach:</strong> 5ft by 10ft/5ft</p><p><strong>Special attacks:</strong> Acid, engulf</p><p><strong>Special qualities:</strong> Ooze traits, blindsight, revolting stench</p><p><strong>Saves:</strong> Fort+9, ref+1, will+3</p><p><strong>Abilities:</strong> Str 16, dex 4, con 20, int ---, wis 8, cha 8</p><p><strong>Climate/terrain:</strong> Any land and underground</p><p><strong>Organization:</strong> Solitary</p><p><strong>Challenge rating:</strong> 10</p><p><strong>Treasure:</strong> Standard</p><p><strong>Alignment:</strong> Always chaotic neutral</p><p><strong>Advancement:</strong> 13-24 HD (large), 25+ (huge)</p><p></p><p>A revolting blob is a disgusting creature that roams the land eating anything that gets in its way.</p><p>A revolting blob looks like a large dark purple mound of mucus that is constantly rippling and bubbling.</p><p>Revolting blobs are constantly on the move, traveling from place to place and devouring everything that crosses their path. They are always looking for a meal and will eat anything and everything they come across, from plants to people. </p><p>Thankfully revolting blobs are very rare and are solitary creatures. </p><p></p><p><strong>COMBAT</strong></p><p>A revolting blob will simply try and engulf opponents and absorb them.</p><p></p><p><strong><em>Acid (Ex):</em></strong> A revolting blob is comprised of a strong acidic substance. Anything that comes into physical contact with a disgusting blob takes 1d6 points of acid damage per round until the goop is washed off with water. Living things are allowed a reflex save (DC 15) for half damage. For some strange reason, magical items are unaffected by the acid.</p><p></p><p><strong><em>Engulf (Ex):</em></strong> A revolting blob can simply mow down Medium-sized or smaller creatures as a standard action. It cannot make a slam attack during a round that it engulfs. The revolting blob merely has to move over opponents, effecting as many as it can cover. Opponents can make opportunity attacks against the blob, but if they do so they are not entitled to a saving throw. Those who do not attempt attacks of opportunity must make a reflex save (DC 15) or be engulfed; on a success they are pushed back or to the side (opponent's choice) as the blob moves forward. Engulfed opponents are subject to the blob's acid, and are considered to be grappled and trapped within the blob's body.</p><p></p><p><strong><em>Revolting Stench (Ex):</em></strong> The revolting blob received its name from not just its blob-like form, but for the intense putrid stench that accompanies it. All those within a 30ft radius of the blob must make a fortitude save (DC 16) or begin to vomit uncontrollably, causing the opponent to take a -2 penalty on all move sight and smell related abilities and checks because the smell makes the eyes water and nose run, as well as only being able to take partial actions until it is out of range and for 1d4 rounds thereafter. </p><p>Opponents who are unfortunate enough to remain in the area for 5 rounds or more must make a fortitude save (DC 16) or lose 1 point of temporary constitution. Every round after this point, whether the save was successful or not, the poor soul still in the stinking area must make another fortitude save with a +1 bonus added to the DC for each round the opponent remains within the area. Each failed save results in a loss of 1 temporary constitution point, and if the opponent's constitution score reaches zero, the person dies.</p><p></p><p><strong><em>Blindsight (Ex):</em></strong> A revolting blob's entire body is a primitive sensory organ that can ascertain prey by scent and vibrations within a range of 60ft.</p><p></p><p><strong>Ooze Traits:</strong> Immune to mind-influencing effects, poison, sleep, paralysis, stunning, and polymorphing. Not subject to critical hits.</p></blockquote><p></p>
[QUOTE="Magus Darkholme, post: 430456, member: 3120"] Thank you Krish, I'm glad that you like it. Here's another one for you. [b]REVOLTING BLOB[/b] [b]Large Ooze[/b] [b]Hit dice:[/b] 12d10+75 (141hp) [b]Initiative:[/b] -3 (dex) [b]Speed:[/b] 20ft [b]AC:[/b] 6 (-3dex, -1size), 6 touch, 6 flat footed [b]Attacks:[/b] 4slams+11 melee [b]Damage:[/b] Slam 2d6+3+1d6 acid damage [b]Face/reach:[/b] 5ft by 10ft/5ft [b]Special attacks:[/b] Acid, engulf [b]Special qualities:[/b] Ooze traits, blindsight, revolting stench [b]Saves:[/b] Fort+9, ref+1, will+3 [b]Abilities:[/b] Str 16, dex 4, con 20, int ---, wis 8, cha 8 [b]Climate/terrain:[/b] Any land and underground [b]Organization:[/b] Solitary [b]Challenge rating:[/b] 10 [b]Treasure:[/b] Standard [b]Alignment:[/b] Always chaotic neutral [b]Advancement:[/b] 13-24 HD (large), 25+ (huge) A revolting blob is a disgusting creature that roams the land eating anything that gets in its way. A revolting blob looks like a large dark purple mound of mucus that is constantly rippling and bubbling. Revolting blobs are constantly on the move, traveling from place to place and devouring everything that crosses their path. They are always looking for a meal and will eat anything and everything they come across, from plants to people. Thankfully revolting blobs are very rare and are solitary creatures. [b]COMBAT[/b] A revolting blob will simply try and engulf opponents and absorb them. [b][i]Acid (Ex):[/i][/b] A revolting blob is comprised of a strong acidic substance. Anything that comes into physical contact with a disgusting blob takes 1d6 points of acid damage per round until the goop is washed off with water. Living things are allowed a reflex save (DC 15) for half damage. For some strange reason, magical items are unaffected by the acid. [b][i]Engulf (Ex):[/i][/b] A revolting blob can simply mow down Medium-sized or smaller creatures as a standard action. It cannot make a slam attack during a round that it engulfs. The revolting blob merely has to move over opponents, effecting as many as it can cover. Opponents can make opportunity attacks against the blob, but if they do so they are not entitled to a saving throw. Those who do not attempt attacks of opportunity must make a reflex save (DC 15) or be engulfed; on a success they are pushed back or to the side (opponent's choice) as the blob moves forward. Engulfed opponents are subject to the blob's acid, and are considered to be grappled and trapped within the blob's body. [b][i]Revolting Stench (Ex):[/i][/b] The revolting blob received its name from not just its blob-like form, but for the intense putrid stench that accompanies it. All those within a 30ft radius of the blob must make a fortitude save (DC 16) or begin to vomit uncontrollably, causing the opponent to take a -2 penalty on all move sight and smell related abilities and checks because the smell makes the eyes water and nose run, as well as only being able to take partial actions until it is out of range and for 1d4 rounds thereafter. Opponents who are unfortunate enough to remain in the area for 5 rounds or more must make a fortitude save (DC 16) or lose 1 point of temporary constitution. Every round after this point, whether the save was successful or not, the poor soul still in the stinking area must make another fortitude save with a +1 bonus added to the DC for each round the opponent remains within the area. Each failed save results in a loss of 1 temporary constitution point, and if the opponent's constitution score reaches zero, the person dies. [b][i]Blindsight (Ex):[/i][/b] A revolting blob's entire body is a primitive sensory organ that can ascertain prey by scent and vibrations within a range of 60ft. [b]Ooze Traits:[/b] Immune to mind-influencing effects, poison, sleep, paralysis, stunning, and polymorphing. Not subject to critical hits. [/QUOTE]
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