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Magus of the Unseen PrC (PEACH)
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<blockquote data-quote="asnys" data-source="post: 5142732" data-attributes="member: 29974"><p>So, I'm working on a feat and a prestige class for a loose-knit order of illusionists. My intention is that these should be primarily for characters who focus on social-fu illusions and other non-combat magics. Any comments would be appreciated. First, a feat:</p><p></p><p><u><strong>Lore of the Unseen (Metamagic)</strong></u></p><p><strong>Prerequisite:</strong> Craft (Painting) 4 ranks, Spellcraft 4 ranks, caster level 1st</p><p><strong>Benefit:</strong> Any figment or glamer spell with a visual component cast can be cast as an Unseen spell. To prepare a spell as an Unseen spell, you need to make a drawing of the illusion you want to create, about a foot by foot in size; this takes an hour and requires a Craft (Painting) check. The Unseen spell uses this painting as a material component; the painting is consumed when the spell ends, and if the painting is destroyed before the spell ends, the spell is dispelled. The DC to discover that the figment is an illusion is now the result of your Craft (Painting) check, instead of the normal DC. You use the craft check even if it is lower than your normal DC. Also, if you are using this figment to disguise yourself (such as the disguise self spell), you use the Craft check instead of making a Disguise check. Spell Focus (Illusion) and Greater Spell Focus (Illusion) still increase the roll.</p><p>An Unseen spell uses a spell slot of the spell's normal level.</p><p></p><p>Might be too powerful for no level increase-might have to bump it up to +1 spell level. Thoughts? This would give you really hefty save DCs, obviously, but as far as I know there aren't any glamers or figments that have any combat effects or otherwise make you do anything besides see something that isn't there-although there's plenty of WotC books I don't own. If there is, I'll restrict the feat to applying only to a list of spells where it would be appropriate.</p><p></p><p>And the prestige class:</p><p></p><p><strong><u>Magus of the Unseen</u></strong></p><p></p><p><strong>Hit Die:</strong> d4.</p><p></p><p><u>Requirements</u></p><p><strong>Feats:</strong> Lore of the Unseen, Spell Focus (Illusion)</p><p><strong>Skills:</strong> Bluff 4 ranks, Craft (Painting) 8 ranks.</p><p><strong>Spells:</strong> Able to cast <em>major image</em>.</p><p></p><p><u>Class Skills</u></p><p>The Magus of the Unseen's class skills are Bluff (Cha), Concentration (Con), Craft (Int), Diplomacy (Cha), Disguise (Cha), Forgery (Int), Gather Information (Cha), Knowledge (Arcana) (Int), Knowledge (The Planes) (Int), Perform (Cha), Profession (Wis), Sense Motive (Wis), Sleight of Hand (Dex), Spellcraft (Int).</p><p><strong>Skill Points per Level:</strong> 4 + Int modifier.</p><p></p><p><u><strong>Level: BAB: Fort: Ref: Will: Special: Spells per Day: </strong></u></p><p>1st +0 +0 +0 +2 Unseen Library, Concealed Spell +1 level of existing class</p><p>2nd +1 +0 +0 +3 Quick Sketch +1 level of existing class</p><p>3rd +1 +1 +1 +3 Skill Boost +1 level of existing class</p><p>4th +2 +1 +1 +4 Illusory Familiar +1 level of existing class</p><p>5th +2 +1 +1 +4 Multiconcentration, Disbelief +1 level of existing class</p><p></p><p><strong>Weapons and Armor Proficiencies:</strong> The Magus of the Unseen gains proficiency with no weapons or armor.</p><p><strong>Spellcasting:</strong> When a new Magus of the Unseen level is gained, the character gains new spells per day (and spells known, if applicable) as if he had also gained a level in whatever spellcasting class in which he could cast major image before he added the prestige class level. He does not, however, gain any other benefit a character of that class would have gained, except for an increased effective caster level and improved familiar benefits.</p><p><strong>Unseen Library:</strong> Magi of the Unseen add the following spells to their class spell lists: <em>Intelligent Image</em> (9th). I'm going to add some more as soon as I think of them.</p><p><strong>Concealed Spell:</strong> At 1st level, a Magus of the Unseen can conceal the gestures and incantations used to cast an Unseen spell in normal conversation. This requires a Sleight of Hand check, DC 10 + spell level; on a success, the spell is cast, but it is not apparent to anyone that you have cast the spell. On a failure the spell is still cast, but it is obvious that you were working magic. A spellcaster can make a Spellcraft check, with DC equal to your Sleight of Hand check, to realize you were working magic; this roll is made in secret by the GM, just as with a Spot or Listen check.</p><p><strong>Quick Sketch (Ex):</strong> At 2nd level, a Magus of the Unseen can make a quick sketch of an object, instead of a full portrait, sacrificing quality for speed. It takes only ten minutes to make a quick sketch, but your Craft check suffers a -4 penalty.</p><p><strong>Skill Boost (Ex):</strong> Your bonus from Spell Focus (Illusion) and Greater Spell Focus (Illusion) apply to your Bluff, Disguise, and Sleight of Hand rolls as well, as a competence bonus.</p><p><strong>Illusory Familiar:</strong> At 4th level, a Magus of the Unseen can call an illusory familiar. The Magus cannot do this if he or she already has a familiar. An illusory familiar functions similarly to an intelligent image, except that it cannot be larger than 5 ft in any dimension and is not tangible. Also, if the familiar is dispelled, it is not destroyed but instead merely banished for 24 hours, after which it can be resummoned as a full round action. Illusory familiars gain all the benefits of normal familiars.</p><p><strong>Multiconcentration (Su):</strong> At 5th level, a Magus of the Unseen can cast a spell even if he or she is already concentrating to maintain a spell, provided both spells are figments or glamers. Doing this requires making a Concentration check, with DC of 10 + existing spell's level + new spell's level; on a failure, the existing spell is maintained, but the new spell fails.</p><p><strong>Disbelief (Ex):</strong> A Magus of the Unseen knows better than to believe their own eyes. At 5th level, Magi of the Unseen automatically receive a saving throw as though disbelieving whenever they first perceive an illusion.</p></blockquote><p></p>
[QUOTE="asnys, post: 5142732, member: 29974"] So, I'm working on a feat and a prestige class for a loose-knit order of illusionists. My intention is that these should be primarily for characters who focus on social-fu illusions and other non-combat magics. Any comments would be appreciated. First, a feat: [u][b]Lore of the Unseen (Metamagic)[/b][/u] [b]Prerequisite:[/b] Craft (Painting) 4 ranks, Spellcraft 4 ranks, caster level 1st [b]Benefit:[/b] Any figment or glamer spell with a visual component cast can be cast as an Unseen spell. To prepare a spell as an Unseen spell, you need to make a drawing of the illusion you want to create, about a foot by foot in size; this takes an hour and requires a Craft (Painting) check. The Unseen spell uses this painting as a material component; the painting is consumed when the spell ends, and if the painting is destroyed before the spell ends, the spell is dispelled. The DC to discover that the figment is an illusion is now the result of your Craft (Painting) check, instead of the normal DC. You use the craft check even if it is lower than your normal DC. Also, if you are using this figment to disguise yourself (such as the disguise self spell), you use the Craft check instead of making a Disguise check. Spell Focus (Illusion) and Greater Spell Focus (Illusion) still increase the roll. An Unseen spell uses a spell slot of the spell's normal level. Might be too powerful for no level increase-might have to bump it up to +1 spell level. Thoughts? This would give you really hefty save DCs, obviously, but as far as I know there aren't any glamers or figments that have any combat effects or otherwise make you do anything besides see something that isn't there-although there's plenty of WotC books I don't own. If there is, I'll restrict the feat to applying only to a list of spells where it would be appropriate. And the prestige class: [b][u]Magus of the Unseen[/u][/b] [b]Hit Die:[/b] d4. [u]Requirements[/u] [b]Feats:[/b] Lore of the Unseen, Spell Focus (Illusion) [b]Skills:[/b] Bluff 4 ranks, Craft (Painting) 8 ranks. [b]Spells:[/b] Able to cast [i]major image[/i]. [u]Class Skills[/u] The Magus of the Unseen's class skills are Bluff (Cha), Concentration (Con), Craft (Int), Diplomacy (Cha), Disguise (Cha), Forgery (Int), Gather Information (Cha), Knowledge (Arcana) (Int), Knowledge (The Planes) (Int), Perform (Cha), Profession (Wis), Sense Motive (Wis), Sleight of Hand (Dex), Spellcraft (Int). [b]Skill Points per Level:[/b] 4 + Int modifier. [u][b]Level: BAB: Fort: Ref: Will: Special: Spells per Day: [/b][/u] 1st +0 +0 +0 +2 Unseen Library, Concealed Spell +1 level of existing class 2nd +1 +0 +0 +3 Quick Sketch +1 level of existing class 3rd +1 +1 +1 +3 Skill Boost +1 level of existing class 4th +2 +1 +1 +4 Illusory Familiar +1 level of existing class 5th +2 +1 +1 +4 Multiconcentration, Disbelief +1 level of existing class [b]Weapons and Armor Proficiencies:[/b] The Magus of the Unseen gains proficiency with no weapons or armor. [b]Spellcasting:[/b] When a new Magus of the Unseen level is gained, the character gains new spells per day (and spells known, if applicable) as if he had also gained a level in whatever spellcasting class in which he could cast major image before he added the prestige class level. He does not, however, gain any other benefit a character of that class would have gained, except for an increased effective caster level and improved familiar benefits. [b]Unseen Library:[/b] Magi of the Unseen add the following spells to their class spell lists: [i]Intelligent Image[/i] (9th). I'm going to add some more as soon as I think of them. [b]Concealed Spell:[/b] At 1st level, a Magus of the Unseen can conceal the gestures and incantations used to cast an Unseen spell in normal conversation. This requires a Sleight of Hand check, DC 10 + spell level; on a success, the spell is cast, but it is not apparent to anyone that you have cast the spell. On a failure the spell is still cast, but it is obvious that you were working magic. A spellcaster can make a Spellcraft check, with DC equal to your Sleight of Hand check, to realize you were working magic; this roll is made in secret by the GM, just as with a Spot or Listen check. [b]Quick Sketch (Ex):[/b] At 2nd level, a Magus of the Unseen can make a quick sketch of an object, instead of a full portrait, sacrificing quality for speed. It takes only ten minutes to make a quick sketch, but your Craft check suffers a -4 penalty. [b]Skill Boost (Ex):[/b] Your bonus from Spell Focus (Illusion) and Greater Spell Focus (Illusion) apply to your Bluff, Disguise, and Sleight of Hand rolls as well, as a competence bonus. [b]Illusory Familiar:[/b] At 4th level, a Magus of the Unseen can call an illusory familiar. The Magus cannot do this if he or she already has a familiar. An illusory familiar functions similarly to an intelligent image, except that it cannot be larger than 5 ft in any dimension and is not tangible. Also, if the familiar is dispelled, it is not destroyed but instead merely banished for 24 hours, after which it can be resummoned as a full round action. Illusory familiars gain all the benefits of normal familiars. [b]Multiconcentration (Su):[/b] At 5th level, a Magus of the Unseen can cast a spell even if he or she is already concentrating to maintain a spell, provided both spells are figments or glamers. Doing this requires making a Concentration check, with DC of 10 + existing spell's level + new spell's level; on a failure, the existing spell is maintained, but the new spell fails. [b]Disbelief (Ex):[/b] A Magus of the Unseen knows better than to believe their own eyes. At 5th level, Magi of the Unseen automatically receive a saving throw as though disbelieving whenever they first perceive an illusion. [/QUOTE]
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