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Magus (Playtest Revision 3)
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<blockquote data-quote="Patryn of Elvenshae" data-source="post: 5429958" data-attributes="member: 23094"><p>So, the first game is tomorrow. Here's the character I put together:</p><p></p><p>------------------------------</p><p></p><p>[size=+1]<strong>Ellandryn tel'Barad'anur</strong>[/size]</p><p>Elf Magus 2 (Favored: SP x2)</p><p></p><p>Str: 13</p><p>Dex: 16</p><p>Con: 12</p><p>Int: 16</p><p>Wis: 12</p><p>Cha: 10</p><p></p><p><strong>Class Skills (Ranks):</strong> Climb (2), K (Arcana) (2), K (Dungeoneering) (2), Spellcraft (2)</p><p><strong>Cross-Class Skills (Ranks):</strong> Acrobatics (2), Perform (Dance) (1), Perform (Sing) (1)</p><p></p><p><strong>Traits:</strong></p><p>Magic: Focused Mind (+2 trait bonus on Concentration checks)</p><p>Combat: Fencer (+1 on AoOs with bladed weapons)</p><p></p><p><strong>Feats:</strong> Armor Prof (Light), Weapon Finesse, Weapon Prof (Simple, Martial, Elven)</p><p></p><p><strong>BAB:</strong> +1</p><p><strong>CMB:</strong> +2</p><p><strong>CMD:</strong> 15</p><p></p><p><strong>AC:</strong> 17 (Touch 13, Flat-Footed 14)</p><p></p><p><strong>Main Attacks:</strong></p><p>Rapier +4 [+5 on AoOs] (1d6+1, 18/x2)</p><p>Ray / Orb +4 (By spell)</p><p>Shortbow +4 (1d6, 20/x3, 60' range)</p><p></p><p><strong>Spells Known (4 / 2+1):</strong></p><p><em>0th-Level:</em> Acid Splash, Arcane Mark, Dancing Lights, Daze, Detect Magic, Flare, Ghost Sound, Light, Mage Hand, Open / Close, Prestidigitation, Ray of Frost, Read Magic, Spark</p><p><em>1st-Level:</em> Burning Hands, Chill Touch, Enlarge Person, Floating Disk, Shield, Shocking Grasp, Stone Fist, True Strike</p><p></p><p><strong>Abilities:</strong></p><p><em>Class:</em> Arcane Pool (4 / day); Arcane Enhancement +1 (Swift action; Cost: 1; +1 Enhancement for 1 minute, counts as Arcane Strike for prereqs); Spell Combat I (Full-round action; make all melee attacks at -2 and cast one standard action Magus spell; take up to a -3 additional penalty for an equal bonus on Concentration checks to cast defensively); Spellstrike (Make a melee weapon attack as a free action in place of a melee touch attack when casting a touch spell)</p><p><em>Other:</em> Low-Light Vision, Elven Immunities, Elven Magic, Keen Senses</p><p></p><p></p><p>[sblock=Level 1]Elf Magus 1 (Favored: SP)</p><p></p><p>Str: 13</p><p>Dex: 16</p><p>Con: 12</p><p>Int: 16</p><p>Wis: 12</p><p>Cha: 10</p><p></p><p><strong>Class Skills (Ranks):</strong> Climb (1), K (Arcana) (1), K (Dungeoneering) (1), Spellcraft (1)</p><p><strong>Cross-Class Skills (Ranks):</strong> Acrobatics (1), Perform (Dance) (1)</p><p></p><p><strong>Traits:</strong></p><p>Magic: Focused Mind (+2 trait bonus on Concentration checks)</p><p>Combat: Fencer (+1 on AoOs with bladed weapons)</p><p></p><p><strong>Feats:</strong> Armor Prof (Light), Weapon Finesse, Weapon Prof (Simple, Martial, Elven)</p><p></p><p><strong>BAB:</strong> +0</p><p><strong>CMB:</strong> +1</p><p><strong>CMD:</strong> 14</p><p></p><p><strong>AC:</strong> 17 (Touch 13, Flat-Footed 14)</p><p></p><p><strong>Main Attacks:</strong></p><p>Rapier +3 [+4 on AoOs] (1d6+1, 18/x2)</p><p>Ray / Orb +3 (By spell)</p><p>Shortbow +3 (1d6, 20/x3, 60' range)</p><p></p><p><strong>Spells Known (3 / 1+1):</strong></p><p><em>0th-Level:</em> Acid Splash, Arcane Mark, Dancing Lights, Daze, Detect Magic, Flare, Ghost Sound, Light, Mage Hand, Open / Close, Prestidigitation, Ray of Frost, Read Magic, Spark</p><p><em>1st-Level:</em> Burning Hands, Enlarge Person, Floating Disk, Shield, Stone Fist, True Strike</p><p></p><p><strong>Abilities:</strong></p><p><em>Class:</em> Arcane Pool (4 / day); Arcane Enhancement +1 (Swift action; Cost: 1; +1 Enhancement for 1 minute, counts as Arcane Strike for prereqs); Spell Combat I (Full-round action; make all melee attacks at -2 and cast one standard action Magus spell; take up to a -3 additional penalty for an equal bonus on Concentration checks to cast defensively)</p><p><em>Other:</em> Low-Light Vision, Elven Immunities, Elven Magic, Keen Senses[/sblock]</p><p></p><p>------------------------------</p><p></p><p>It kinda stinks that you have to spend a feat for Weapon Finesse, and then another feat for Agile Maneuvers. Oh well! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Patryn of Elvenshae, post: 5429958, member: 23094"] So, the first game is tomorrow. Here's the character I put together: ------------------------------ [size=+1][B]Ellandryn tel'Barad'anur[/B][/size] Elf Magus 2 (Favored: SP x2) Str: 13 Dex: 16 Con: 12 Int: 16 Wis: 12 Cha: 10 [B]Class Skills (Ranks):[/B] Climb (2), K (Arcana) (2), K (Dungeoneering) (2), Spellcraft (2) [B]Cross-Class Skills (Ranks):[/B] Acrobatics (2), Perform (Dance) (1), Perform (Sing) (1) [B]Traits:[/B] Magic: Focused Mind (+2 trait bonus on Concentration checks) Combat: Fencer (+1 on AoOs with bladed weapons) [B]Feats:[/B] Armor Prof (Light), Weapon Finesse, Weapon Prof (Simple, Martial, Elven) [B]BAB:[/B] +1 [B]CMB:[/B] +2 [B]CMD:[/B] 15 [B]AC:[/B] 17 (Touch 13, Flat-Footed 14) [B]Main Attacks:[/B] Rapier +4 [+5 on AoOs] (1d6+1, 18/x2) Ray / Orb +4 (By spell) Shortbow +4 (1d6, 20/x3, 60' range) [B]Spells Known (4 / 2+1):[/B] [I]0th-Level:[/I] Acid Splash, Arcane Mark, Dancing Lights, Daze, Detect Magic, Flare, Ghost Sound, Light, Mage Hand, Open / Close, Prestidigitation, Ray of Frost, Read Magic, Spark [I]1st-Level:[/I] Burning Hands, Chill Touch, Enlarge Person, Floating Disk, Shield, Shocking Grasp, Stone Fist, True Strike [B]Abilities:[/B] [i]Class:[/i] Arcane Pool (4 / day); Arcane Enhancement +1 (Swift action; Cost: 1; +1 Enhancement for 1 minute, counts as Arcane Strike for prereqs); Spell Combat I (Full-round action; make all melee attacks at -2 and cast one standard action Magus spell; take up to a -3 additional penalty for an equal bonus on Concentration checks to cast defensively); Spellstrike (Make a melee weapon attack as a free action in place of a melee touch attack when casting a touch spell) [I]Other:[/I] Low-Light Vision, Elven Immunities, Elven Magic, Keen Senses [sblock=Level 1]Elf Magus 1 (Favored: SP) Str: 13 Dex: 16 Con: 12 Int: 16 Wis: 12 Cha: 10 [B]Class Skills (Ranks):[/B] Climb (1), K (Arcana) (1), K (Dungeoneering) (1), Spellcraft (1) [B]Cross-Class Skills (Ranks):[/B] Acrobatics (1), Perform (Dance) (1) [B]Traits:[/B] Magic: Focused Mind (+2 trait bonus on Concentration checks) Combat: Fencer (+1 on AoOs with bladed weapons) [B]Feats:[/B] Armor Prof (Light), Weapon Finesse, Weapon Prof (Simple, Martial, Elven) [B]BAB:[/B] +0 [B]CMB:[/B] +1 [B]CMD:[/B] 14 [B]AC:[/B] 17 (Touch 13, Flat-Footed 14) [B]Main Attacks:[/B] Rapier +3 [+4 on AoOs] (1d6+1, 18/x2) Ray / Orb +3 (By spell) Shortbow +3 (1d6, 20/x3, 60' range) [B]Spells Known (3 / 1+1):[/B] [I]0th-Level:[/I] Acid Splash, Arcane Mark, Dancing Lights, Daze, Detect Magic, Flare, Ghost Sound, Light, Mage Hand, Open / Close, Prestidigitation, Ray of Frost, Read Magic, Spark [I]1st-Level:[/I] Burning Hands, Enlarge Person, Floating Disk, Shield, Stone Fist, True Strike [B]Abilities:[/B] [i]Class:[/i] Arcane Pool (4 / day); Arcane Enhancement +1 (Swift action; Cost: 1; +1 Enhancement for 1 minute, counts as Arcane Strike for prereqs); Spell Combat I (Full-round action; make all melee attacks at -2 and cast one standard action Magus spell; take up to a -3 additional penalty for an equal bonus on Concentration checks to cast defensively) [I]Other:[/I] Low-Light Vision, Elven Immunities, Elven Magic, Keen Senses[/sblock] ------------------------------ It kinda stinks that you have to spend a feat for Weapon Finesse, and then another feat for Agile Maneuvers. Oh well! :) [/QUOTE]
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