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Magus/Spellsword 5e idea. I'd like advice.


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What's wrong with the Eldritch Knight? Seems like you designed the same class.

At first glance this has better powers and faster spelll progression than the EK without really giving anything up other than Armor and Weapon Profiencies.
 

What's wrong with the Eldritch Knight? Seems like you designed the same class.

At first glance this has better powers and faster spelll progression than the EK without really giving anything up other than Armor and Weapon Profiencies.

Yeah this.

Take the EK. Restrict to Light Armor.

If more magic than a "normal" EK gets is necessary for the concept, use Sorcerer spell progression and Spell Points.

Done.

[EDIT] Kudos on the work though. If this is what you want the class to be, then use it. Happy gaming. [/EDIT]
 

My first instinct it to compare this with the existing half casters (ranger and paladin). It feels like this class is to wizard as paladin is to cleric, but if that isn't the intent feel free to mostly ignore this.

The paladin, and ranger each have their own spell lists, it might be worth considering coming up with a spell list based off the wizard's but mix it up a little bit. If you're up to it maybe come up with a spell or two exclusive to this class to make it feel a bit more unique. As it stands the wizard has the largest spell list so just porting it might be a bit too powerful (even with 6 to 9 unavailable).

Neither the paladin nor ranger have access to cantrips. It looks like you've traded weapon and armor proficiencies and swapped a d10 hit die to d8 for this feature. This makes the class lean more towards caster than fighter, which goes against "the balanced student of two arts" concept. IMO this also might be a bit too powerful since cantrips are really useful.
If you really want to keep cantrips you should at least tone down the progression. Only 1 class ends up getting 6 cantrips and the sorcerer has a very limited spells known to offset it. I'd recommend the druid/bard progression.

Lastly just a small nitpick. Magic warrior should allow a spell (restrict casting time to one action) to be cast as a bonus action. Bonuses like this are what bonus actions are for after all.

[Edit] Reading is hard and I missed the Arcane Tactics column in your table.
Also forgot to say good job so far. An arcane half caster is definitely something I miss from previous editions. If you get the chance to test it out I'd love to hear the results!
 
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Alright, so the suggestions so far are- reword Magic Warrior slightly, lower the cantrips, and personalized spell list Monkeez?

Also, in regards to Eldritch Knight. I love that class. However, one of my players asked for a little bit less fighter and a little bit more mage. I'm trying to nail it, thus why I want to balance and flesh out the class.
 

Multiclass wizard/EK is a brilliant way to add more magic to the build. You'd get access to a wizard specialization, some nice EK tricks, and a wider spell selection than a straight-up EK. The way multiclass spell slots work is the most genius iteration of multiclassing I've ever seen in D&D.

(Abjurer/EK has some incredible synergies!)
 

Issue- the nice multiclass tricks work at a much higher level. We are doing 3-20. High level plans for characters that start from lvl 1-5 generally have some very hard levels. I personally would rather just make a magus style class.
 


Again, the Sorcerer's spell list. Plenty of blasty effects for magicky combat. Enchantments/charms for non-combat encounters. A little illusion. A little divination and general utility. It strikes me as a great mix for any number of fighter/mage characters without just being the same as wizard...and already fluffed as "arcane magic" so you don't have to deal with clerical/druidic magic/stepping on Ranger/Paladin toes or the Bard's list stepping on bard toes.

IF you want/need the spell selection to be more "half-castery" just take the Sorcerer's spell lists and pare them down to...I dunno...what do the other half-casters have?...For 1st level spells Pal's have 15, Rangers have 12 (Sorcerer's and Bards are considered "full casters" so yeah, their lists are notably longer, thought he Bard is still only at 22)...I'd say go with 15 spells per spell level.
 

How about something like 3 (or 4) schools, 1/2 caster level, d8 dice, wizard ASI model, and some arcane "trick"using the 3,7, 11, etc system.

I would think something like an Arcane Divine Strike would be cool. Trading in spells for extra damage or advantage or something would be cool.
 

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