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Community
General Tabletop Discussion
*Dungeons & Dragons
Magus/Spellsword 5e idea. I'd like advice.
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<blockquote data-quote="MonkeezOnFire" data-source="post: 6427675" data-attributes="member: 6784845"><p>My first instinct it to compare this with the existing half casters (ranger and paladin). It feels like this class is to wizard as paladin is to cleric, but if that isn't the intent feel free to mostly ignore this.</p><p></p><p>The paladin, and ranger each have their own spell lists, it might be worth considering coming up with a spell list based off the wizard's but mix it up a little bit. If you're up to it maybe come up with a spell or two exclusive to this class to make it feel a bit more unique. As it stands the wizard has the largest spell list so just porting it might be a bit too powerful (even with 6 to 9 unavailable). </p><p></p><p>Neither the paladin nor ranger have access to cantrips. It looks like you've traded weapon and armor proficiencies and swapped a d10 hit die to d8 for this feature. This makes the class lean more towards caster than fighter, which goes against "the balanced student of two arts" concept. IMO this also might be a bit too powerful since cantrips are really useful. </p><p>If you really want to keep cantrips you should at least tone down the progression. Only 1 class ends up getting 6 cantrips and the sorcerer has a very limited spells known to offset it. I'd recommend the druid/bard progression. </p><p></p><p>Lastly just a small nitpick. Magic warrior should allow a spell (restrict casting time to one action) to be cast as a bonus action. Bonuses like this are what bonus actions are for after all.</p><p></p><p>[Edit] Reading is hard and I missed the Arcane Tactics column in your table.</p><p> Also forgot to say good job so far. An arcane half caster is definitely something I miss from previous editions. If you get the chance to test it out I'd love to hear the results!</p></blockquote><p></p>
[QUOTE="MonkeezOnFire, post: 6427675, member: 6784845"] My first instinct it to compare this with the existing half casters (ranger and paladin). It feels like this class is to wizard as paladin is to cleric, but if that isn't the intent feel free to mostly ignore this. The paladin, and ranger each have their own spell lists, it might be worth considering coming up with a spell list based off the wizard's but mix it up a little bit. If you're up to it maybe come up with a spell or two exclusive to this class to make it feel a bit more unique. As it stands the wizard has the largest spell list so just porting it might be a bit too powerful (even with 6 to 9 unavailable). Neither the paladin nor ranger have access to cantrips. It looks like you've traded weapon and armor proficiencies and swapped a d10 hit die to d8 for this feature. This makes the class lean more towards caster than fighter, which goes against "the balanced student of two arts" concept. IMO this also might be a bit too powerful since cantrips are really useful. If you really want to keep cantrips you should at least tone down the progression. Only 1 class ends up getting 6 cantrips and the sorcerer has a very limited spells known to offset it. I'd recommend the druid/bard progression. Lastly just a small nitpick. Magic warrior should allow a spell (restrict casting time to one action) to be cast as a bonus action. Bonuses like this are what bonus actions are for after all. [Edit] Reading is hard and I missed the Arcane Tactics column in your table. Also forgot to say good job so far. An arcane half caster is definitely something I miss from previous editions. If you get the chance to test it out I'd love to hear the results! [/QUOTE]
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Community
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Magus/Spellsword 5e idea. I'd like advice.
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