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Main differences between 3.5E, 4E, and Pathfinder?
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<blockquote data-quote="Voadam" data-source="post: 4415178" data-attributes="member: 2209"><p>Right general idea, some wrong specifics though.</p><p></p><p>1 under 3e you can give any monster you create more feats than its HD or levels would indicate. These are called bonus feats and in 3.5 are denoted with a (b) in the stat block. The monsters need not even qualify for the bonus feats' prereqs.</p><p></p><p>2 Demons have no required spell-like abilities, let alone a certain number per HD. They have some qualities in common and most of the ones in the MMs have lots of spell-like abilities, but it is not a requirement when creating a new one. </p><p></p><p>3 3e does say a creature wearing full plate gets +8 on its armor bonus and you expect something in full plate to have a certain amount of protection from the armor. In 4e even if the rules for making monsters/NPCs different from PCs would allow it, I think it would cause a wierd disconnect for a heavily armored monster/NPC to have an AC lower than a 1st level PC wearing the same armor unless there was some other explanation such as the NPC being comically clumsy and inept.</p><p></p><p>4 you are correct that 3e does not provide guidelines for damage from new special abilities, just guidelines for base natural weapon damage based on size.</p><p></p><p>3e has a number of inter-related mechanics so altering some have multiple consequences. In particular advancing by HD or level, or changing size, type, or ability scores cause changes in multiple aspects of a monster, some of which may not be desired. There are ways around this such as through templates or creating special abilities that apply changes only to the specific aspects you want changed.</p><p></p><p>3e allows you to do a lot of customization, though it is harder under the HD/class rules to cut out stuff and stick to the RAW than to add on features to a monster. For instance you can add sorcerer spell casting to a new monster without adding on full sorcerer levels, just look at aranea, driders, rakshasa, and dragons for examples of this being done.</p><p></p><p>The point that core 3e does not provide guidelines for end number appropriate ranges for various CRs is certainly valid though and IMO a useful innovation of 4e.</p></blockquote><p></p>
[QUOTE="Voadam, post: 4415178, member: 2209"] Right general idea, some wrong specifics though. 1 under 3e you can give any monster you create more feats than its HD or levels would indicate. These are called bonus feats and in 3.5 are denoted with a (b) in the stat block. The monsters need not even qualify for the bonus feats' prereqs. 2 Demons have no required spell-like abilities, let alone a certain number per HD. They have some qualities in common and most of the ones in the MMs have lots of spell-like abilities, but it is not a requirement when creating a new one. 3 3e does say a creature wearing full plate gets +8 on its armor bonus and you expect something in full plate to have a certain amount of protection from the armor. In 4e even if the rules for making monsters/NPCs different from PCs would allow it, I think it would cause a wierd disconnect for a heavily armored monster/NPC to have an AC lower than a 1st level PC wearing the same armor unless there was some other explanation such as the NPC being comically clumsy and inept. 4 you are correct that 3e does not provide guidelines for damage from new special abilities, just guidelines for base natural weapon damage based on size. 3e has a number of inter-related mechanics so altering some have multiple consequences. In particular advancing by HD or level, or changing size, type, or ability scores cause changes in multiple aspects of a monster, some of which may not be desired. There are ways around this such as through templates or creating special abilities that apply changes only to the specific aspects you want changed. 3e allows you to do a lot of customization, though it is harder under the HD/class rules to cut out stuff and stick to the RAW than to add on features to a monster. For instance you can add sorcerer spell casting to a new monster without adding on full sorcerer levels, just look at aranea, driders, rakshasa, and dragons for examples of this being done. The point that core 3e does not provide guidelines for end number appropriate ranges for various CRs is certainly valid though and IMO a useful innovation of 4e. [/QUOTE]
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