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Main Gauche supplement for Zweihander- a read-through
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<blockquote data-quote="Some Dude" data-source="post: 7833090" data-attributes="member: 6980080"><p><strong>CHAPTER 1: LIBER MORTALUM</strong></p><p></p><p></p><p></p><p>The Zweihander core book had nearly 120 Professions. In Zweihander, your Character will have a randomly rolled Archetype (a sort of broad class, e.g., Academic, Warrior, Socialite, etc.), and then, from within that Archetype, a Profession will also be randomly rolled. There are also Expert Professions, which are not randomly selected, but can be chosen provided the Character meets certain criteria (for a more detailed explanation of all of this, see my Zweihander read-through, linked in the OP).</p><p></p><p></p><p></p><p>The core book had 72 regular Professions, and 46 Expert Professions. Main Gauche has 18 new regular professions, and 50(!) new Expert Professions. The new regular Professions have been folded into expanded Archetype tables, making character creation flow seamlessly even when using material from this new supplement.</p><p></p><p></p><p></p><p>The new professions are presented in the same format as those from the core book (NAME, PROFESSIONAL TRAIT, SPECIAL TRAIT if applicable, DRAWBACK if applicable, ADVANCES needed to advance to the next Tier). Traits, for those who don't know or remember, are special abilities unique to certain Professions or Ancestries (again see previous read-through for more details).</p><p></p><p></p><p></p><p>None of the new regular Professions seem to have access to Magick, but some of the Expert Professions have limited acess to Magick, or the use of Magick-like Traits. In addition, 12 of these Expert Professions have access to Covenant Magick. Covenant Magick is a new tradition, and sort of a melding of Arcane and Divine Magick from the core book. It will also cost you your soul. More on that in Chapter 6.</p><p></p><p></p><p></p><p>These new Professions showcase a broad range of character types. Some of them have analogs to WFRP's Careers, and some are unique to Zweihander. Cleverly, some of them are multi-faceted. Like the "Blitzballer" (a nod to Warhammer Fantasy spinoff board game Blood Bowl). When you roll a Blitzballer, you choose one of six roles (blitzer, blocker, catcher, lineman, runner or thrower), each with a unique Trait. Similarly, the Expert Profession, Fanatic, requires the Player to select a "sect".</p><p></p><p></p><p></p><p>The overall selection of new Professions varies fromsome that might at first glance seem pedestrian, like, say, the Pamphleteer or the Quartermaster, to those that are instantly engaging, such as the Reaver or the Armiger (basically a walking tank). As I stated in the OP, each Profession adheres to Zweihander's "bounded accuracy" model.</p><p></p><p></p><p></p><p>Zweihander's trademark humor is on display, in such Expert Professions as the Grognard, or Traits such as Wyrd Science.</p><p></p><p></p><p></p><p>Each Profession gets its own illustration, and the characters here are diverse in race, gender and even body type, as in the core rulebook.</p><p></p><p></p><p></p><p>After describing each of the Professions in detail, Chapter 1 closes with four pages of tables, listing all of the Expert Professions from both the Zweihander corebook and Main Gauche. They are all listed alphabetically, with entries for Qualifying Tier (minimum Tier of advancement needed to choose that Expert Profession), Skill Requirements (Expert Professions have Skill prerequisites), and, where applicable, Other Requirements. As I stated before, regular Professions are not chosen randomly, so these aren't "tables" as such. What they are is a very handy, at-a-glance listing of all Expert Professions, that will save you and your players much page-flipping, and make comparing (and, by extension, choosing) these Professions much easier. It's a neat tool to have, and one that doesn't appear in the core rulebook. This is a great way to painlessly meld these new professions with the existing rules.</p><p></p><p></p><p></p><p>Chapter 1 is the longest Chapter in the book. Bursting with new options for Players, it adds a lot, without adding any appreciable weight, or game-breaking balance issues.</p><p></p><p></p><p></p><p>That's all for tonight, I'll be back soon with...</p><p></p><p></p><p></p><p><strong>CHAPTER 2: LIBER ARMORUM</strong></p></blockquote><p></p>
[QUOTE="Some Dude, post: 7833090, member: 6980080"] [b]CHAPTER 1: LIBER MORTALUM[/b] The Zweihander core book had nearly 120 Professions. In Zweihander, your Character will have a randomly rolled Archetype (a sort of broad class, e.g., Academic, Warrior, Socialite, etc.), and then, from within that Archetype, a Profession will also be randomly rolled. There are also Expert Professions, which are not randomly selected, but can be chosen provided the Character meets certain criteria (for a more detailed explanation of all of this, see my Zweihander read-through, linked in the OP). The core book had 72 regular Professions, and 46 Expert Professions. Main Gauche has 18 new regular professions, and 50(!) new Expert Professions. The new regular Professions have been folded into expanded Archetype tables, making character creation flow seamlessly even when using material from this new supplement. The new professions are presented in the same format as those from the core book (NAME, PROFESSIONAL TRAIT, SPECIAL TRAIT if applicable, DRAWBACK if applicable, ADVANCES needed to advance to the next Tier). Traits, for those who don't know or remember, are special abilities unique to certain Professions or Ancestries (again see previous read-through for more details). None of the new regular Professions seem to have access to Magick, but some of the Expert Professions have limited acess to Magick, or the use of Magick-like Traits. In addition, 12 of these Expert Professions have access to Covenant Magick. Covenant Magick is a new tradition, and sort of a melding of Arcane and Divine Magick from the core book. It will also cost you your soul. More on that in Chapter 6. These new Professions showcase a broad range of character types. Some of them have analogs to WFRP's Careers, and some are unique to Zweihander. Cleverly, some of them are multi-faceted. Like the "Blitzballer" (a nod to Warhammer Fantasy spinoff board game Blood Bowl). When you roll a Blitzballer, you choose one of six roles (blitzer, blocker, catcher, lineman, runner or thrower), each with a unique Trait. Similarly, the Expert Profession, Fanatic, requires the Player to select a "sect". The overall selection of new Professions varies fromsome that might at first glance seem pedestrian, like, say, the Pamphleteer or the Quartermaster, to those that are instantly engaging, such as the Reaver or the Armiger (basically a walking tank). As I stated in the OP, each Profession adheres to Zweihander's "bounded accuracy" model. Zweihander's trademark humor is on display, in such Expert Professions as the Grognard, or Traits such as Wyrd Science. Each Profession gets its own illustration, and the characters here are diverse in race, gender and even body type, as in the core rulebook. After describing each of the Professions in detail, Chapter 1 closes with four pages of tables, listing all of the Expert Professions from both the Zweihander corebook and Main Gauche. They are all listed alphabetically, with entries for Qualifying Tier (minimum Tier of advancement needed to choose that Expert Profession), Skill Requirements (Expert Professions have Skill prerequisites), and, where applicable, Other Requirements. As I stated before, regular Professions are not chosen randomly, so these aren't "tables" as such. What they are is a very handy, at-a-glance listing of all Expert Professions, that will save you and your players much page-flipping, and make comparing (and, by extension, choosing) these Professions much easier. It's a neat tool to have, and one that doesn't appear in the core rulebook. This is a great way to painlessly meld these new professions with the existing rules. Chapter 1 is the longest Chapter in the book. Bursting with new options for Players, it adds a lot, without adding any appreciable weight, or game-breaking balance issues. That's all for tonight, I'll be back soon with... [b]CHAPTER 2: LIBER ARMORUM[/b] [/QUOTE]
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