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Mainstream News Discovers D&D's Species Terminology Change
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<blockquote data-quote="Cergorach" data-source="post: 9544237" data-attributes="member: 725"><p>Or all the people that did play D&D didn't want to touch this with a ten-foot pole, kept their mouths shut and quietly left the room... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p>Yeah, but the reason why they existed was different. It wasn't because mommy human and daddy orc loved each other very much...</p><p></p><p>We also had a Humanoids/Monsters book in 2E and 3E, never did the Ogre Mage become mainstream... I think it's how things are handled/changed over the last 25 years. With 3E half-orcs their source was more like the 1E half-orcs then the flower-power half-orcs of 5.5E. I pretty certain that things started to drastically change with 4E, which took a LOT of inspiration from the WoW MMO, traditional 'bad' monsters were played by human players (Alliance vs Horde). When WoW became mainstream many people loved playing a Troll or Orc, but they never saw themselves as 'bad folk'. When 4E came with non-standard fantastical races and overly magical classes, that kinda stopped feeling like our traditional D&D and why many long time D&D players/DMs didn't play 4E. With 5E WotC didn't just want to recapture the 2E/3E crowd but also retain the 4E fans. We always had options for non-standard species/races/folk/kin/monsters as player characters, they didn't come standard with the PHB like they do now. And WotC/Hasbro is in such a place where telling the half-orc players that their existence is probably the consequence of rape, just isn't an option. Thus you either have to remove those species from the PHB or make their parentage on both sides more palatable. Just like how the origin of tieflings changed from 2E/3E to 4E/5E. All changes to make cool character options more palatable and less offensive to the mainstream. And imho something is lost...</p><p></p><p>Exploring as a group what is evil, how monsters are people too, etc. Was something that was inherent to roleplaying (D&D) for us. Other RPGs did other perspectives way better then D&D could and would. Vampire: The masquerade where humans became utter monsters (vampires). Or Shadowrun where trolls and orcs were just changed average humans from all classes, races, countries, etc. WotC/Hasbro now tries to make D&D be everything for everyone and not succeding for anyone.</p></blockquote><p></p>
[QUOTE="Cergorach, post: 9544237, member: 725"] Or all the people that did play D&D didn't want to touch this with a ten-foot pole, kept their mouths shut and quietly left the room... ;) Yeah, but the reason why they existed was different. It wasn't because mommy human and daddy orc loved each other very much... We also had a Humanoids/Monsters book in 2E and 3E, never did the Ogre Mage become mainstream... I think it's how things are handled/changed over the last 25 years. With 3E half-orcs their source was more like the 1E half-orcs then the flower-power half-orcs of 5.5E. I pretty certain that things started to drastically change with 4E, which took a LOT of inspiration from the WoW MMO, traditional 'bad' monsters were played by human players (Alliance vs Horde). When WoW became mainstream many people loved playing a Troll or Orc, but they never saw themselves as 'bad folk'. When 4E came with non-standard fantastical races and overly magical classes, that kinda stopped feeling like our traditional D&D and why many long time D&D players/DMs didn't play 4E. With 5E WotC didn't just want to recapture the 2E/3E crowd but also retain the 4E fans. We always had options for non-standard species/races/folk/kin/monsters as player characters, they didn't come standard with the PHB like they do now. And WotC/Hasbro is in such a place where telling the half-orc players that their existence is probably the consequence of rape, just isn't an option. Thus you either have to remove those species from the PHB or make their parentage on both sides more palatable. Just like how the origin of tieflings changed from 2E/3E to 4E/5E. All changes to make cool character options more palatable and less offensive to the mainstream. And imho something is lost... Exploring as a group what is evil, how monsters are people too, etc. Was something that was inherent to roleplaying (D&D) for us. Other RPGs did other perspectives way better then D&D could and would. Vampire: The masquerade where humans became utter monsters (vampires). Or Shadowrun where trolls and orcs were just changed average humans from all classes, races, countries, etc. WotC/Hasbro now tries to make D&D be everything for everyone and not succeding for anyone. [/QUOTE]
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Mainstream News Discovers D&D's Species Terminology Change
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