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Community
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Mainstream News Discovers D&D's Species Terminology Change
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<blockquote data-quote="Oofta" data-source="post: 9544658" data-attributes="member: 6801845"><p>While we don't currently have other species running around with human level intelligence, based on our best understanding Neanderthal were just as intelligent as we are, perhaps even more intelligent. They were also stronger although exactly how much stronger is open for debate. On the other hand they may not have had as high an endurance.</p><p></p><p>Current theories of why they didn't come to dominate the planet like homo sapiens is that they were not as social. They did not cooperate or share techniques with each other. Neanderthal made tools and art but the tools were unique to a group, whereas you can see the spread and acceptance of a technique in homesapien groups, sometimes to the point of stifling innovation. But in the long run that cooperation helped our ancestors dominate.</p><p></p><p>So I don't have an issue with intelligent species, even ones we would classify as humanoids, having different default strengths and weaknesses. Any one individual Neanderthal may not be as strong as some homo sapiens, but the strongest homo sapiens would not be as strong as the strongest Neanderthal.</p><p></p><p>So physical, mental and social attribute tendencies were different from one of our closest relatives. So personally? I had no issues with attribute modifiers and other built in traits. You could always play against type if you wanted to and I did. Same goes with general attitudes and approaches to life. Does every halfling have a happy-go-lucky attitude and value friendship and a good meal over material wealth? No, but most members of a species having a different outlook on life and approach to survival like neanderthal and homo sapiens was a very real thing.</p><p></p><p>In any case this doesn't really affect my home campaign much. There are still going to be tinker gnome inventors and dour dwarves, whether those traits are official or not.</p></blockquote><p></p>
[QUOTE="Oofta, post: 9544658, member: 6801845"] While we don't currently have other species running around with human level intelligence, based on our best understanding Neanderthal were just as intelligent as we are, perhaps even more intelligent. They were also stronger although exactly how much stronger is open for debate. On the other hand they may not have had as high an endurance. Current theories of why they didn't come to dominate the planet like homo sapiens is that they were not as social. They did not cooperate or share techniques with each other. Neanderthal made tools and art but the tools were unique to a group, whereas you can see the spread and acceptance of a technique in homesapien groups, sometimes to the point of stifling innovation. But in the long run that cooperation helped our ancestors dominate. So I don't have an issue with intelligent species, even ones we would classify as humanoids, having different default strengths and weaknesses. Any one individual Neanderthal may not be as strong as some homo sapiens, but the strongest homo sapiens would not be as strong as the strongest Neanderthal. So physical, mental and social attribute tendencies were different from one of our closest relatives. So personally? I had no issues with attribute modifiers and other built in traits. You could always play against type if you wanted to and I did. Same goes with general attitudes and approaches to life. Does every halfling have a happy-go-lucky attitude and value friendship and a good meal over material wealth? No, but most members of a species having a different outlook on life and approach to survival like neanderthal and homo sapiens was a very real thing. In any case this doesn't really affect my home campaign much. There are still going to be tinker gnome inventors and dour dwarves, whether those traits are official or not. [/QUOTE]
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