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Maintaining a brisk pace during the game -- tips?
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<blockquote data-quote="Desdichado" data-source="post: 1708290" data-attributes="member: 2205"><p>I do a fair amount of those as well -- I keep sheets of important encounters already statted and ready to go, others I often make up on the fly rather than stopping to pull up a monster book and review the abilities in play. I haven't had problems with initiative (I just write them down in order on an index card at the start of every combat) or players taking too long to decide on an action. There may be some group dynamics going on, though -- with larger groups, the bogging down increases at a seemingly exponential rate. We really struggled with one session where we had 7 players, some of whom were fairly chatty about out of game subjects in the middle of combat. A "ready when I come around or you lose your action this round" policy was pretty close to gaining approval from all the husbands in the group who were frustrating with the chatting wives. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> That's a bit of drastic one, but that was our biggest bogging point.</p><p></p><p>We also glossed over non-essential RPing opportunities a fair amount; we all like to RP quite a bit, but haggling with the local merchant over some incidental bit of supplies, or gossiping about nothings with the servants of the minor lord are murder on pacing and atmosphere, at least if it's only done for it's own sake. My current game has a fairly strong horror vibe, so I won't stand for down-home pleasantries ruining the mood.</p></blockquote><p></p>
[QUOTE="Desdichado, post: 1708290, member: 2205"] I do a fair amount of those as well -- I keep sheets of important encounters already statted and ready to go, others I often make up on the fly rather than stopping to pull up a monster book and review the abilities in play. I haven't had problems with initiative (I just write them down in order on an index card at the start of every combat) or players taking too long to decide on an action. There may be some group dynamics going on, though -- with larger groups, the bogging down increases at a seemingly exponential rate. We really struggled with one session where we had 7 players, some of whom were fairly chatty about out of game subjects in the middle of combat. A "ready when I come around or you lose your action this round" policy was pretty close to gaining approval from all the husbands in the group who were frustrating with the chatting wives. ;) That's a bit of drastic one, but that was our biggest bogging point. We also glossed over non-essential RPing opportunities a fair amount; we all like to RP quite a bit, but haggling with the local merchant over some incidental bit of supplies, or gossiping about nothings with the servants of the minor lord are murder on pacing and atmosphere, at least if it's only done for it's own sake. My current game has a fairly strong horror vibe, so I won't stand for down-home pleasantries ruining the mood. [/QUOTE]
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