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*TTRPGs General
Maintaining a fort - what is needed
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<blockquote data-quote="NewJeffCT" data-source="post: 5885888" data-attributes="member: 10784"><p>The last few sessions of my game have seen the players attacking a hilltop fort that was occupied by bandits. They then defended the fort when the bandits counter-attacked in force. (this is a modified version of Kingmaker)</p><p></p><p>The bandits are now crushed and no longer an immediate threat and the PCs now intend to use the fort as a base of operations.</p><p></p><p>Because the PCs were higher level than the start of Kingmaker, the fort was bigger to hold more bandits. It's a good 120x150 in size, surrounded by 20 foot high wooden walls. There are 3 watch towers and a front gate is the only access. The fort also has 3 buildings within - one a stable, one a building where the bandits stored goods they were going to sell, and a large two story building that housed many bandits. There is also an extensive underground level that has more living space, storage, as well as a jail.</p><p></p><p>The bandits did some light maintenance themselves, but the PCs are going to be going out adventuring and not doing the day to day carpentry, painting, and maintaining needed to run a fort.</p><p></p><p>Besides men to defend the fort, what sort of personnel would a typical medieval fort have? (they'll obtain the services of a mercenary company to defend the fort down the road...)</p><p></p><p>What other types of people are needed:</p><p>Carpenters</p><p>Painters</p><p>Rope Makers</p><p>Cooks</p><p>Hunters & Fishers to catch food - could be some of the merc company?</p><p>Maybe an engineer or architect type? - could be one of the mercs as well?</p><p>Clothiers/Tailors/Seamstresses to maintain the regular clothing</p><p>Armorer & apprentice to maintain armor</p><p>Stable hands</p><p>Leatherworker for leather works, including shoes?</p><p></p><p>I'm sure I missed a bunch?</p><p></p><p>Thanks</p></blockquote><p></p>
[QUOTE="NewJeffCT, post: 5885888, member: 10784"] The last few sessions of my game have seen the players attacking a hilltop fort that was occupied by bandits. They then defended the fort when the bandits counter-attacked in force. (this is a modified version of Kingmaker) The bandits are now crushed and no longer an immediate threat and the PCs now intend to use the fort as a base of operations. Because the PCs were higher level than the start of Kingmaker, the fort was bigger to hold more bandits. It's a good 120x150 in size, surrounded by 20 foot high wooden walls. There are 3 watch towers and a front gate is the only access. The fort also has 3 buildings within - one a stable, one a building where the bandits stored goods they were going to sell, and a large two story building that housed many bandits. There is also an extensive underground level that has more living space, storage, as well as a jail. The bandits did some light maintenance themselves, but the PCs are going to be going out adventuring and not doing the day to day carpentry, painting, and maintaining needed to run a fort. Besides men to defend the fort, what sort of personnel would a typical medieval fort have? (they'll obtain the services of a mercenary company to defend the fort down the road...) What other types of people are needed: Carpenters Painters Rope Makers Cooks Hunters & Fishers to catch food - could be some of the merc company? Maybe an engineer or architect type? - could be one of the mercs as well? Clothiers/Tailors/Seamstresses to maintain the regular clothing Armorer & apprentice to maintain armor Stable hands Leatherworker for leather works, including shoes? I'm sure I missed a bunch? Thanks [/QUOTE]
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