Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Maintaining a fort - what is needed
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Loonook" data-source="post: 5886484" data-attributes="member: 1861"><p>Honestly I'd put it higher... The location is .43 acres, which in a typical low-density of a city would be ~ 30 individuals... However, this is a keep. Stronghold Builder's Guide, which is not horrible for measures if terrible for costs (it will cost you more to have a fancy bedroom than a +3 suit of armor...) puts that at 45 spaces. Let's add a quarter of that in the second story, a quarter in the area, and just even it out to 4 SH spaces on the 3rd floor. Small, unassuming keep that has room to billet 900 soldiers in a pinch (maximizes to 1152 if soldiers are sleeping in every five foot space, cramped quarters could fit double... which is probably more to the case <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> ). A simple billet fits 10 individuals in moderate comfort so we claim 25% of the spaces... </p><p></p><p>The place sleeps 180 in the keep with this small but cheap version of the 'original plan'. If you're hotracking the beds, which is probably the case for your soldiers, you can sleep 2-3 soldiers/room space/day, cutting down their requirement to 22-33 beds, or 2-3 SHS rounded down. This allows you to fit 150-160 civilians living in the castle full time in comfort, in rooms that existed within the keep proper or your underground location. </p><p></p><p>75 SHS.</p><p></p><p>Now let us just do this will clusters, making our math much easier. 100 soldiers can train, eat, and sleep in comfort in a space of 29 SHS (see Army Base) for 24k. Fill the extra 34 slots with your semiskilled laborers, your castellan, two smiths, and maybe the master of your masons.</p><p></p><p>46 spaces.</p><p></p><p>4 Guardtowers, billeting 6 soldiers each (so lets put all of our laborers in the Army Base) for 2 squares.</p><p></p><p>44.</p><p></p><p>Prison Complex below, can sleep 60 'prisoners'. So put your unskilleds in this area (or they sleep in their own homes outside and come in during siege... Noone wants to sleep in a jail <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ). 13 spaces.</p><p></p><p>31.</p><p></p><p>Residential (fancy) sleeps 30/unit, and Residential (basic) sleeps 10. The fancy residences are only 4 squares larger, but have more bedrooms... never really made sense. So let us go with a modified version of the Barracks (much more of a common room sleeping arrangement) at 10 individuals/space. This is probably what any keep would actually have for unskilled laborers, who are going to be low man on the totem pole for this purpose. The place also has kitchens attached (for a keep I would assume what they mark as a 'luxury' kitchen being most efficient, feeds 100/2 shs). 16 + 4 for 160 sleeping and 200 meals prepared, will need your cooks and 12 semiskilled assisting.</p><p></p><p>11.</p><p></p><p>Smiths will need their forges, let us put that as 4 Fancy) at 4. </p><p></p><p>7.</p><p></p><p>Stables, which are more than likely have been built for the original owner's steeds to lap in luxury, fit 24 Large horses at 4 spaces.</p><p></p><p>3.</p><p></p><p>Now we place a little advanced library (1 space, 3 different sets of books), and a temple (2 spaces) rounds us out.</p><p></p><p>Now this is just the basic keep setup. You build additional fortifications, which don't cost more for the 2nd story, in simple wooden fortifications. That opens up 34 additional spaces rounded up for 33.75, providing for plenty of structures like workshops for all your skilled laborers (lets count that at 6 overall), additional stables for 60 steeds (10, replacing slots on the ground floor of course <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ), and leaving you around 18 SHS to screw around with with Courtyards, additional comfortable rooms for your new adventuring group to build rooms (2-3 spaces), more storage room for reserves built within the castle itself (3000 Cu ft/SHS). </p><p></p><p>And that is just enclosed in walls. Wanna build more walls? Expand the place out to the next stronghold space (10 feet wide, 10 feet tall, with a perimeter of 96 walls for maxing out the space) comes to 57600 GP. If you go with wood to begin as palisades to allow you to expand until there is more cash? 9000 GP. If there are hills? Enjoy -10-30% off of the construction (-10% is standard for stone, but I'd give them a bonus for their masons and additional mountain resources).</p><p></p><p>Then you have more spaces to invite skilled and semiskilled laborers to the site, and can build up to the size of a Small City. The erection will cost you a bit and take a month or so if you have available materials in wood (and quite a bit more for stone), but can be assisted by spellcraft and other options. Hiring from local settlements will speed everything up, and you can definitely crush the whole thing in a few month... Build it and people will come <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />.</p><p></p><p>Slainte,</p><p></p><p>-Loonook.</p></blockquote><p></p>
[QUOTE="Loonook, post: 5886484, member: 1861"] Honestly I'd put it higher... The location is .43 acres, which in a typical low-density of a city would be ~ 30 individuals... However, this is a keep. Stronghold Builder's Guide, which is not horrible for measures if terrible for costs (it will cost you more to have a fancy bedroom than a +3 suit of armor...) puts that at 45 spaces. Let's add a quarter of that in the second story, a quarter in the area, and just even it out to 4 SH spaces on the 3rd floor. Small, unassuming keep that has room to billet 900 soldiers in a pinch (maximizes to 1152 if soldiers are sleeping in every five foot space, cramped quarters could fit double... which is probably more to the case :) ). A simple billet fits 10 individuals in moderate comfort so we claim 25% of the spaces... The place sleeps 180 in the keep with this small but cheap version of the 'original plan'. If you're hotracking the beds, which is probably the case for your soldiers, you can sleep 2-3 soldiers/room space/day, cutting down their requirement to 22-33 beds, or 2-3 SHS rounded down. This allows you to fit 150-160 civilians living in the castle full time in comfort, in rooms that existed within the keep proper or your underground location. 75 SHS. Now let us just do this will clusters, making our math much easier. 100 soldiers can train, eat, and sleep in comfort in a space of 29 SHS (see Army Base) for 24k. Fill the extra 34 slots with your semiskilled laborers, your castellan, two smiths, and maybe the master of your masons. 46 spaces. 4 Guardtowers, billeting 6 soldiers each (so lets put all of our laborers in the Army Base) for 2 squares. 44. Prison Complex below, can sleep 60 'prisoners'. So put your unskilleds in this area (or they sleep in their own homes outside and come in during siege... Noone wants to sleep in a jail ;) ). 13 spaces. 31. Residential (fancy) sleeps 30/unit, and Residential (basic) sleeps 10. The fancy residences are only 4 squares larger, but have more bedrooms... never really made sense. So let us go with a modified version of the Barracks (much more of a common room sleeping arrangement) at 10 individuals/space. This is probably what any keep would actually have for unskilled laborers, who are going to be low man on the totem pole for this purpose. The place also has kitchens attached (for a keep I would assume what they mark as a 'luxury' kitchen being most efficient, feeds 100/2 shs). 16 + 4 for 160 sleeping and 200 meals prepared, will need your cooks and 12 semiskilled assisting. 11. Smiths will need their forges, let us put that as 4 Fancy) at 4. 7. Stables, which are more than likely have been built for the original owner's steeds to lap in luxury, fit 24 Large horses at 4 spaces. 3. Now we place a little advanced library (1 space, 3 different sets of books), and a temple (2 spaces) rounds us out. Now this is just the basic keep setup. You build additional fortifications, which don't cost more for the 2nd story, in simple wooden fortifications. That opens up 34 additional spaces rounded up for 33.75, providing for plenty of structures like workshops for all your skilled laborers (lets count that at 6 overall), additional stables for 60 steeds (10, replacing slots on the ground floor of course ;) ), and leaving you around 18 SHS to screw around with with Courtyards, additional comfortable rooms for your new adventuring group to build rooms (2-3 spaces), more storage room for reserves built within the castle itself (3000 Cu ft/SHS). And that is just enclosed in walls. Wanna build more walls? Expand the place out to the next stronghold space (10 feet wide, 10 feet tall, with a perimeter of 96 walls for maxing out the space) comes to 57600 GP. If you go with wood to begin as palisades to allow you to expand until there is more cash? 9000 GP. If there are hills? Enjoy -10-30% off of the construction (-10% is standard for stone, but I'd give them a bonus for their masons and additional mountain resources). Then you have more spaces to invite skilled and semiskilled laborers to the site, and can build up to the size of a Small City. The erection will cost you a bit and take a month or so if you have available materials in wood (and quite a bit more for stone), but can be assisted by spellcraft and other options. Hiring from local settlements will speed everything up, and you can definitely crush the whole thing in a few month... Build it and people will come :). Slainte, -Loonook. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Maintaining a fort - what is needed
Top