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Maintaining a fort - what is needed
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<blockquote data-quote="Derren" data-source="post: 5886642" data-attributes="member: 2518"><p>It might be in the background for now, but this situation is pretty dangerous.</p><p></p><p>First, it is unlikely that this really is no mans land. Someone will likely have the claim on this land through heredity laws. Though it is possible that all of them would be dead and so the title would have reverted back to the king. That would be good for the PCs if they can convince him to grant the claim to one of them.</p><p></p><p>If the claim on the land can't be tracked because of lost records the PCs will later likely have to deal with several pretenders. Likely they can't match the PCs power wise, but they can appeal to the neighboring kingdoms, and here the real danger lies. Such land, especially when it makes progress, is prime location and both kingdoms want that. So it is very likely that they might try to take the land for themselves, either by force (bad) or by making one of the PCs a vassall (good and more likely unless the PCs are unfit for nobility or are on bad terms with the king).</p><p>If the PCs rather stay independent it gets tricky. The best chance would be to convince the kingdoms that it would be in their best interest to have a neutral and fairly powerless micro kingdom between them as a buffer. Also convince them that keeping that land safe is very, very expensive and they should not bother with it.</p><p></p><p>Btw: A small hint to the players. They want to loose those mercenaries as fast as possible. Mercenary bands make very bad garrisons as they can turn on you any time. While the PCs are gone they could easily decide that they rule the keep. Also they are not the most social folk and can easily annoy the population with their behavior. Don't forget, those guys are used to pillage and plunder for their living. Those are not the most lawful types around.</p><p>One advantage of organized mercenaries is that they come with their own support staff like craftsmen etc.</p><p></p><p>Are there any towns or at least several villages in the area (and also considered no-mans land)? Or is this keep in the middle of nowhere?</p></blockquote><p></p>
[QUOTE="Derren, post: 5886642, member: 2518"] It might be in the background for now, but this situation is pretty dangerous. First, it is unlikely that this really is no mans land. Someone will likely have the claim on this land through heredity laws. Though it is possible that all of them would be dead and so the title would have reverted back to the king. That would be good for the PCs if they can convince him to grant the claim to one of them. If the claim on the land can't be tracked because of lost records the PCs will later likely have to deal with several pretenders. Likely they can't match the PCs power wise, but they can appeal to the neighboring kingdoms, and here the real danger lies. Such land, especially when it makes progress, is prime location and both kingdoms want that. So it is very likely that they might try to take the land for themselves, either by force (bad) or by making one of the PCs a vassall (good and more likely unless the PCs are unfit for nobility or are on bad terms with the king). If the PCs rather stay independent it gets tricky. The best chance would be to convince the kingdoms that it would be in their best interest to have a neutral and fairly powerless micro kingdom between them as a buffer. Also convince them that keeping that land safe is very, very expensive and they should not bother with it. Btw: A small hint to the players. They want to loose those mercenaries as fast as possible. Mercenary bands make very bad garrisons as they can turn on you any time. While the PCs are gone they could easily decide that they rule the keep. Also they are not the most social folk and can easily annoy the population with their behavior. Don't forget, those guys are used to pillage and plunder for their living. Those are not the most lawful types around. One advantage of organized mercenaries is that they come with their own support staff like craftsmen etc. Are there any towns or at least several villages in the area (and also considered no-mans land)? Or is this keep in the middle of nowhere? [/QUOTE]
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