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Maintaining a fort - what is needed
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<blockquote data-quote="Derren" data-source="post: 5886729" data-attributes="member: 2518"><p>The good thing is that they do not need to convince any town rulers to acknowledge them as rulers. The bad thing is that keeping this fort supplied will be very hard. For now, better stick with wooden buildings.</p><p>A dock will be extremely important to bring in goods by boat. That also means that there isn't quite as much pressure to pacify the area as at first you don't need that safe roads.</p><p>Having a lot of boat traffic will also increase the demand for rope, tar and sailcloth (if the river is big enough for sailing).</p><p></p><p>The hard part will be to get the claim for this territory while keeping all kingdoms happy and peaceful. This location just screams trade hub, so the more the kingdoms trade with each other, the better for the PCs. But remember, if it would be so profitable to have a town there it would already exist. So even with this favorable location it will be no easy ride, but considering that this is still D&D the problems should more be monster related (or otherwise dangerous territory) or political if thats where your campaign is headed.</p><p>They need to find a way to get the merchants to spend money. Not with taxes at first (until they get a official claim for that area) but with services, be it supplies, repairs, protection or entertainment.</p><p>Now, if the kingdoms go to war, that will be bad. Because not only goods can be transported by river, but also troops. The fort could find itself occupied rather quickly to serve at a staging area.</p><p></p><p>By the way, about what type of river are we talking? River can mean a lot from a small waterway people nearly can jump over to the Yangtze.</p></blockquote><p></p>
[QUOTE="Derren, post: 5886729, member: 2518"] The good thing is that they do not need to convince any town rulers to acknowledge them as rulers. The bad thing is that keeping this fort supplied will be very hard. For now, better stick with wooden buildings. A dock will be extremely important to bring in goods by boat. That also means that there isn't quite as much pressure to pacify the area as at first you don't need that safe roads. Having a lot of boat traffic will also increase the demand for rope, tar and sailcloth (if the river is big enough for sailing). The hard part will be to get the claim for this territory while keeping all kingdoms happy and peaceful. This location just screams trade hub, so the more the kingdoms trade with each other, the better for the PCs. But remember, if it would be so profitable to have a town there it would already exist. So even with this favorable location it will be no easy ride, but considering that this is still D&D the problems should more be monster related (or otherwise dangerous territory) or political if thats where your campaign is headed. They need to find a way to get the merchants to spend money. Not with taxes at first (until they get a official claim for that area) but with services, be it supplies, repairs, protection or entertainment. Now, if the kingdoms go to war, that will be bad. Because not only goods can be transported by river, but also troops. The fort could find itself occupied rather quickly to serve at a staging area. By the way, about what type of river are we talking? River can mean a lot from a small waterway people nearly can jump over to the Yangtze. [/QUOTE]
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