SHARK
First Post
Greetings!
In the "What flavour does your campaign have?" thread by my friend Mmadsen, he asks "How do you maintain grim and gritty flavour in your campaign?" Also implying, --"With all of the magic and normal assumptions that D&D generally has, intrinsic to the system."
I usually start with dark clouds, some people being burned at the stake, and lots of rain and mud. Dirty, nasty roadside inns, fleas, and prostitutes. Lots of gambling, smoking, booze, and friendly women, too. Ruthless sob's who kill without flinching. No mercy, no whining. Few enemies that play stupid, like they are in some low-grade western wearing the black hat. No, they kill player characters, and then stamp their cigar out on the dead player's body as they walk off in the rain, leaving the player's body laying there in the mud. Corrupt, lascivious nobles, slave-keeping merchants, and bankers who enslave women and young halflings. Lots of riots in the urban streets, as well as strikes and demagogues screaming one thing or another.
I also include dank, nasty, rat-infested sewers. Jobs where player characters make a few silver as part-time Rat Catchers, or having a few beers after a day of work as a stonemason or something hard and backbreaking. That way when they make some "easy" money fighting for their life against vampire knights or fire-breathing Tyrannosaurus's they will appreciate it more.
I torture the players with chain-smoking corrupt, powerful watchmen that they know are vicious, ruthless bastards, but they have to toe the line anyways, because they know that the watchman's captain is even worse. Sometimes, he's not just a ruthless, greedy sob, but maybe he's a slave-owning S/M freak cult-leader seeking to usher in the new apocalypse of the Dark Gods. The players oftentimes aren't sure. Sometimes, as the Witch-Hunters go to work burning someone alive for heresy, or consorting with demons, they wonder if the Witch-Hunters are burning an innocent person. Ehh...then they figure, well, if the bastard isn't guilty of heresy or consorting with demons, he's probably guilty of murder, slavery, prostitution, and corruption, at least. Yep...let's go have a beer to celebrate! And so on. They might enjoy a short time of peace with their girlfriend/boyfriend/prostitute, eat some decent food, and have a party or something with some friendly wizard or an honest, forthright nobleman, before the one of their followers is raped in the dark alleyway, or a cohort gets strung out on white strawberries, or they are attacked by bands of vicious assassins on the road, or in the market square, and they are off onto some other quest.
Add one dose of epic happy goodness and heroism to seven parts grim and gritty, and somewhere along the way, everyone has a great time!
Semper Fidelis,
SHARK
In the "What flavour does your campaign have?" thread by my friend Mmadsen, he asks "How do you maintain grim and gritty flavour in your campaign?" Also implying, --"With all of the magic and normal assumptions that D&D generally has, intrinsic to the system."
I usually start with dark clouds, some people being burned at the stake, and lots of rain and mud. Dirty, nasty roadside inns, fleas, and prostitutes. Lots of gambling, smoking, booze, and friendly women, too. Ruthless sob's who kill without flinching. No mercy, no whining. Few enemies that play stupid, like they are in some low-grade western wearing the black hat. No, they kill player characters, and then stamp their cigar out on the dead player's body as they walk off in the rain, leaving the player's body laying there in the mud. Corrupt, lascivious nobles, slave-keeping merchants, and bankers who enslave women and young halflings. Lots of riots in the urban streets, as well as strikes and demagogues screaming one thing or another.
I also include dank, nasty, rat-infested sewers. Jobs where player characters make a few silver as part-time Rat Catchers, or having a few beers after a day of work as a stonemason or something hard and backbreaking. That way when they make some "easy" money fighting for their life against vampire knights or fire-breathing Tyrannosaurus's they will appreciate it more.

I torture the players with chain-smoking corrupt, powerful watchmen that they know are vicious, ruthless bastards, but they have to toe the line anyways, because they know that the watchman's captain is even worse. Sometimes, he's not just a ruthless, greedy sob, but maybe he's a slave-owning S/M freak cult-leader seeking to usher in the new apocalypse of the Dark Gods. The players oftentimes aren't sure. Sometimes, as the Witch-Hunters go to work burning someone alive for heresy, or consorting with demons, they wonder if the Witch-Hunters are burning an innocent person. Ehh...then they figure, well, if the bastard isn't guilty of heresy or consorting with demons, he's probably guilty of murder, slavery, prostitution, and corruption, at least. Yep...let's go have a beer to celebrate! And so on. They might enjoy a short time of peace with their girlfriend/boyfriend/prostitute, eat some decent food, and have a party or something with some friendly wizard or an honest, forthright nobleman, before the one of their followers is raped in the dark alleyway, or a cohort gets strung out on white strawberries, or they are attacked by bands of vicious assassins on the road, or in the market square, and they are off onto some other quest.
Add one dose of epic happy goodness and heroism to seven parts grim and gritty, and somewhere along the way, everyone has a great time!

Semper Fidelis,
SHARK