Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
Maintaining Grim and Gritty Flavour!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="BadMojo" data-source="post: 206323" data-attributes="member: 569"><p>I believe someone already mentioned using the Vitality/Wound Points system, but you could also lower the threshold on the Massive Damage rule. Call of Cthulhu D20 mechanics help to enforce a more "gritty" feel through a combination of lower HP and a much lower Massive Damage threshold. If you want your game to be even more deadly you might consider making the Massive Damage roll harder to make.</p><p></p><p>As for non-rules stuff, I would say this:</p><p></p><p><em>Nobody has plot immunity.</em> If you have a long-term NPC and the players absolutely love him/her, then kill off that NPC and make it a nice plot hook.</p><p></p><p><em>Don't pull punches with the PC's.</em> Adventuring is dangerous business, and even "heroes" often die quick and seemingly meaningless deaths. Of course, it can be hard to strike a balance between a grim & gritty campaign and an absolute meatgrinder where you have very little continuity due to PC's dropping every single game session.</p><p></p><p><em>The lesser of two evils.</em> Sometimes heroic types must make tough choices. Sometimes you need to sacrifice the village to save the Kingdom. Make sure the PC's realize that their actions have consequences and the "right" action isn't always readily apparent. Definitely take advantage of moral "shades of gray". If the PC's fail lots of innocent people could die...if they succeed hopefully fewer innocent people die! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="BadMojo, post: 206323, member: 569"] I believe someone already mentioned using the Vitality/Wound Points system, but you could also lower the threshold on the Massive Damage rule. Call of Cthulhu D20 mechanics help to enforce a more "gritty" feel through a combination of lower HP and a much lower Massive Damage threshold. If you want your game to be even more deadly you might consider making the Massive Damage roll harder to make. As for non-rules stuff, I would say this: [I]Nobody has plot immunity.[/I] If you have a long-term NPC and the players absolutely love him/her, then kill off that NPC and make it a nice plot hook. [I]Don't pull punches with the PC's.[/I] Adventuring is dangerous business, and even "heroes" often die quick and seemingly meaningless deaths. Of course, it can be hard to strike a balance between a grim & gritty campaign and an absolute meatgrinder where you have very little continuity due to PC's dropping every single game session. [I]The lesser of two evils.[/I] Sometimes heroic types must make tough choices. Sometimes you need to sacrifice the village to save the Kingdom. Make sure the PC's realize that their actions have consequences and the "right" action isn't always readily apparent. Definitely take advantage of moral "shades of gray". If the PC's fail lots of innocent people could die...if they succeed hopefully fewer innocent people die! ;) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Maintaining Grim and Gritty Flavour!
Top