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<blockquote data-quote="SHARK" data-source="post: 207019" data-attributes="member: 1131"><p>Greetings!</p><p></p><p>Yeah, mmadsen, it's too bad you live on the edge of the world out there! Usually after a game session, or if we play when the women aren't around, we sit back, light up some fine cigars, crack open some good Bass Ale, and play, or talk about *mechanics* and stuff, which the girls aren't interested in the slightest!<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> It's funny though, we have these bull-sessions talking about the game, or politics, or history, and so on. It's great!</p><p></p><p>Certainly *in-game*--there is absolutely no mercy for political-correctness. I hate it in real life, so in the game it gets worked over hard, you know? Plus, with my knowledge of history, I just can't stand trying to cookie-cutter medieval people into embracing much of the things we hold to today, whether it is good, or whether it is utter nonsense. In either case, I just don't see ancient or medieval people seeing life, and the world, like we do today in the 21st century.</p><p></p><p>That said, there's plenty of racism, sexism, bigotry, genocide, slavery, drugs, prostitution, evil depraved cults, bizarre mystery religions, strange philosophies, crime, corruption, and oppression. Oh, yeah, and lots of Colosiums, arena's, and gladiators fighting to the death for the roar of the crowd, and to satiate the blood-lust of the screaming masses! Mix all of that in with monsters, horrible, wicked races, evil magic, and demons and everything else that is either trying to enslave the world, or eat it alive, and you have a world that is sure to wake the players up from the soft dreamy life of our present times! </p><p></p><p>I want my players to feel the terror. to feel the sweat trickle down their backs, and to feel their throats cracking like dry sandpaper under the blasting sun in the arena. I want them to see the evil knight who has oppressed them, and I want them to hate him so bad that they dream of his undoing when they are away from the game. When they tell me they have been thinking over the last time since we played, ways and means of crushing their hated enemy, and grinding him into the sand of defeat, then I know I'm at least on the right track! </p><p></p><p>When the thought of their girlfriend whom they love is carrried off and enslaved by the depraved evil wizard, and they have a tear shed as they vow to stop him, or avenge their love, no matter what the cost, or how far they have to travel, I know I have accomplished something special. </p><p></p><p>I know when they return again and again to a certain tavern because of the architecture, the friendly owner, as well as the ambiance of good tobacco, fine whiskey, friendly women, and the ever-present possibility of lore, friendship, or danger, then I have succeeded in bringing an element of the campaign world to such life they can tell me what the coffee tastes like, or what the trees smell like at certain times of the year, or describe to me the finely carved mantle over the tavern's fireplace, and relate to me interesting stories from their past that they have had in this favourite hangout of theirs, and they guard it, invest in it, and are always returning to it, something of the campaign world, at least in part, has come alive in a special way. </p><p></p><p>It is so many little things, that add up to making the campaign really special, and always entertaining!<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Semper Fidelis,</p><p></p><p>SHARK</p></blockquote><p></p>
[QUOTE="SHARK, post: 207019, member: 1131"] Greetings! Yeah, mmadsen, it's too bad you live on the edge of the world out there! Usually after a game session, or if we play when the women aren't around, we sit back, light up some fine cigars, crack open some good Bass Ale, and play, or talk about *mechanics* and stuff, which the girls aren't interested in the slightest!:) It's funny though, we have these bull-sessions talking about the game, or politics, or history, and so on. It's great! Certainly *in-game*--there is absolutely no mercy for political-correctness. I hate it in real life, so in the game it gets worked over hard, you know? Plus, with my knowledge of history, I just can't stand trying to cookie-cutter medieval people into embracing much of the things we hold to today, whether it is good, or whether it is utter nonsense. In either case, I just don't see ancient or medieval people seeing life, and the world, like we do today in the 21st century. That said, there's plenty of racism, sexism, bigotry, genocide, slavery, drugs, prostitution, evil depraved cults, bizarre mystery religions, strange philosophies, crime, corruption, and oppression. Oh, yeah, and lots of Colosiums, arena's, and gladiators fighting to the death for the roar of the crowd, and to satiate the blood-lust of the screaming masses! Mix all of that in with monsters, horrible, wicked races, evil magic, and demons and everything else that is either trying to enslave the world, or eat it alive, and you have a world that is sure to wake the players up from the soft dreamy life of our present times! I want my players to feel the terror. to feel the sweat trickle down their backs, and to feel their throats cracking like dry sandpaper under the blasting sun in the arena. I want them to see the evil knight who has oppressed them, and I want them to hate him so bad that they dream of his undoing when they are away from the game. When they tell me they have been thinking over the last time since we played, ways and means of crushing their hated enemy, and grinding him into the sand of defeat, then I know I'm at least on the right track! When the thought of their girlfriend whom they love is carrried off and enslaved by the depraved evil wizard, and they have a tear shed as they vow to stop him, or avenge their love, no matter what the cost, or how far they have to travel, I know I have accomplished something special. I know when they return again and again to a certain tavern because of the architecture, the friendly owner, as well as the ambiance of good tobacco, fine whiskey, friendly women, and the ever-present possibility of lore, friendship, or danger, then I have succeeded in bringing an element of the campaign world to such life they can tell me what the coffee tastes like, or what the trees smell like at certain times of the year, or describe to me the finely carved mantle over the tavern's fireplace, and relate to me interesting stories from their past that they have had in this favourite hangout of theirs, and they guard it, invest in it, and are always returning to it, something of the campaign world, at least in part, has come alive in a special way. It is so many little things, that add up to making the campaign really special, and always entertaining!:) Semper Fidelis, SHARK [/QUOTE]
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