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Community
General Tabletop Discussion
*TTRPGs General
Maintaining Grim and Gritty Flavour!
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<blockquote data-quote="Ace" data-source="post: 235417" data-attributes="member: 944"><p>Grim N Gritty, the thread that will not die eh?</p><p></p><p>Well on the rare occasions I want Grim N Gritty in my world I use the Brutal Combat expedient.</p><p></p><p>Most of the D&D fights I have played in are big brawls and face to face fights.</p><p></p><p>In Grim N Gritty the bad guys use the invisiblity magic to stab sleeping PC's with poison daggers.</p><p></p><p>ther good tricks are never diectly enaging the PC's if they can help it, missle fire and skirimishing that sort of thing</p><p></p><p>Making a fight scary and harrowing against Human opponents adds a lot to G&G flavor.</p><p></p><p>Now my world isn't grim in most places but if you emphasize squalor, poverty and corruption a world gets a lot grimmer</p><p></p><p>Rampant crulety, public executions, filth and savagery are all good tools too.</p><p></p><p>Persoanally I don't enjoy Grim N gritty very much. Since I live a mile from a ghetto I can see all I want with a short walk.</p><p></p><p>Heroism and happiness, I don't get anywhere near enough of that.</p><p></p><p>I should also warn you about Moral Ambiguity, IME it only works with basically good players</p><p></p><p>In most of the games I have played in the players prefered neutral aligments. To them all choices were equally bad, so just look out for number 1, that is the memeber of the party.</p><p></p><p>The last game I played in where the GM tried the moral ambiguity hammer it was a complete flop. None of the plyers wanted to play to the alternate thread. They prefered ther job as "State Goons' to much</p><p>Worse, when I tried to play along with the thread the resulting tension helped lead to the eventual collapse of the group. The main catalyst player couldn't seperate me from my character I guess.</p><p></p><p>Also too much G&G will make the players. No Hope leads to Why Bother and Why Bother leads to Don't Bother <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Used in small amounts G&G is a great catalyst or great for a short (10-12 session) campaign. More than that is unpalitable</p><p></p><p>YMMV</p></blockquote><p></p>
[QUOTE="Ace, post: 235417, member: 944"] Grim N Gritty, the thread that will not die eh? Well on the rare occasions I want Grim N Gritty in my world I use the Brutal Combat expedient. Most of the D&D fights I have played in are big brawls and face to face fights. In Grim N Gritty the bad guys use the invisiblity magic to stab sleeping PC's with poison daggers. ther good tricks are never diectly enaging the PC's if they can help it, missle fire and skirimishing that sort of thing Making a fight scary and harrowing against Human opponents adds a lot to G&G flavor. Now my world isn't grim in most places but if you emphasize squalor, poverty and corruption a world gets a lot grimmer Rampant crulety, public executions, filth and savagery are all good tools too. Persoanally I don't enjoy Grim N gritty very much. Since I live a mile from a ghetto I can see all I want with a short walk. Heroism and happiness, I don't get anywhere near enough of that. I should also warn you about Moral Ambiguity, IME it only works with basically good players In most of the games I have played in the players prefered neutral aligments. To them all choices were equally bad, so just look out for number 1, that is the memeber of the party. The last game I played in where the GM tried the moral ambiguity hammer it was a complete flop. None of the plyers wanted to play to the alternate thread. They prefered ther job as "State Goons' to much Worse, when I tried to play along with the thread the resulting tension helped lead to the eventual collapse of the group. The main catalyst player couldn't seperate me from my character I guess. Also too much G&G will make the players. No Hope leads to Why Bother and Why Bother leads to Don't Bother :) Used in small amounts G&G is a great catalyst or great for a short (10-12 session) campaign. More than that is unpalitable YMMV [/QUOTE]
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