Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Maintaining Zone and Delayed Actions
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AbdulAlhazred" data-source="post: 5252195" data-attributes="member: 82106"><p>Exactly, which makes DS's claim incorrect. His error is thinking that you decide to delay or not AFTER you process the start of your turn. In fact you decide to delay BEFORE any of your turn happens. At that point all 'bad things' that happen at turn start happen and all good things that end at start of turn happen, then all bad things that happen at end of turn happen and all good things that end at end of turn end.</p><p></p><p>Now when you reinsert into the turn order you do another start of turn sequence where all the good things happen that kick in at start of turn and bad things end. Then you do your actions, and all the bad things that end at end of turn happen along with all the good things.</p><p></p><p>I won't say there aren't any possible loopholes in all of this, but the general idea is you never benefit from anything good for longer than normal by delaying, nor do you delay the onset of anything bad. Ongoing damage and such bad things will NOT happen twice.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5252195, member: 82106"] Exactly, which makes DS's claim incorrect. His error is thinking that you decide to delay or not AFTER you process the start of your turn. In fact you decide to delay BEFORE any of your turn happens. At that point all 'bad things' that happen at turn start happen and all good things that end at start of turn happen, then all bad things that happen at end of turn happen and all good things that end at end of turn end. Now when you reinsert into the turn order you do another start of turn sequence where all the good things happen that kick in at start of turn and bad things end. Then you do your actions, and all the bad things that end at end of turn happen along with all the good things. I won't say there aren't any possible loopholes in all of this, but the general idea is you never benefit from anything good for longer than normal by delaying, nor do you delay the onset of anything bad. Ongoing damage and such bad things will NOT happen twice. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Maintaining Zone and Delayed Actions
Top