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General Tabletop Discussion
*Pathfinder & Starfinder
Maintaining Zone and Delayed Actions
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<blockquote data-quote="AbdulAlhazred" data-source="post: 5252203" data-attributes="member: 82106"><p>This is one where you can escape an effect by delaying. If you think about it though you MUST allow the enemy to go again before you do, so it has the opportunity to put the same effect on you again. You could also acquire any number of other effects (good or bad). Realistically you can sometimes use this kind of thing to double dip a bonus from an ally or slip out of a bad effect, but you're also sacrificing a certain amount of action economy by moving lower in the initiative order (over the whole encounter on average). Usually its worth the cost, but players that try to game this too much will generally find that the DM can pull these tricks too, and since PCs have a lot more effects like this than monsters it just ends up punishing the PCs. </p><p></p><p>Most players don't really figure out they can do this stuff, but when they do I explain to them flat out that if they're going to go crazy with these kinds of tactics I'm going to play that game too and they're going to lose. So you end up with a truce.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5252203, member: 82106"] This is one where you can escape an effect by delaying. If you think about it though you MUST allow the enemy to go again before you do, so it has the opportunity to put the same effect on you again. You could also acquire any number of other effects (good or bad). Realistically you can sometimes use this kind of thing to double dip a bonus from an ally or slip out of a bad effect, but you're also sacrificing a certain amount of action economy by moving lower in the initiative order (over the whole encounter on average). Usually its worth the cost, but players that try to game this too much will generally find that the DM can pull these tricks too, and since PCs have a lot more effects like this than monsters it just ends up punishing the PCs. Most players don't really figure out they can do this stuff, but when they do I explain to them flat out that if they're going to go crazy with these kinds of tactics I'm going to play that game too and they're going to lose. So you end up with a truce. [/QUOTE]
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Community
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Maintaining Zone and Delayed Actions
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