Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
Playing the Game
Story Hour
Maissen: Shades of Grey [UPDATE 12/12, post 199]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Beale Knight" data-source="post: 2516126" data-attributes="member: 7033"><p><strong>Babrack and Moving On</strong></p><p></p><p>The Heroes awoke to find the town ankle deep in water. They exchanged embarresed glances. “So the cavern wasn’t as endless as we expected,” Aneirin said. “Town’s getting a good clean though,” Ren added. </p><p></p><p>As they slogged through the flooded streets, they were met with a galaxy of reactions. Some of the town’s folks were angry at this new problem, other laughed at the absurdity of it. A few threw out good natured comments about washing out the town, and how they could get water enough from the wells, they didn’t need it delivered by the mountain. Whatever the comment, there was one common aspect.</p><p></p><p>“They aren’t looking at us so reverently anymore,” Bessie said with a smile. “We’re people now, not icons.”</p><p></p><p>Ren laughed. “One big fat mistake’ll do that I guess.”</p><p></p><p>The Heroes met Jon at the gate and took a look at the situation from the top of the wall. “Well there’s nothing for it,” Aneirin said. “We can’t go back and open the valve up again. The controls are certainly deep under water.” He thought for a minute, looking the area over like a battlefield. “We’ll have to shunt it to the ditch, let it flow out to sea,” he said. </p><p></p><p>That full day was spent digging, extending the town’s partial defensive ditch to meet the ever flowing stream. To their credit, all four Heroes took their time with a shovel, which went a long way to stifling the grumbling that some of the town folks were still doing. Then at last the deed was done, and the water was flowing out to sea instead of into the town. There was still some grumbling about the clean up left to do, but most realized that the flood was proof positive that the temple was cleaned out (so to speak) and there would be no more raids from lizard men. </p><p></p><p>The next evening the town threw a huge feast for the Heroes. Virtually everyone in the town turned out to the freshly cleaned town square for the huge event, and most of them brought gifts, pressed flowers, little carvings, handfuls of spice, small steins of beer, and much, much more.</p><p></p><p>Then during a lull in the festivities, a man strode out to the town square, a war hammer slung over his shoulder. “I am Babrack. My wife and my child were killed during the raids this past week. You have avenged them, now I would serve you. I would go out with you when you leave tomorrow and serve you as a man-at-arms.”</p><p></p><p>The Heroes, shocked, looked at each other before turning back to the man before them. He was big certainly, and stood with a warrior’s stance, but they wondered if he really knew what he was offering to do. </p><p></p><p>“You ought to know that we may well never come back here,” Bessie said. </p><p></p><p>Babrack nodded. “There is nothing to hold me here. If I return or not, I am content.”</p><p></p><p>“We’re going off into the wild, and there’s probably going to be a lot of things out there that want to eat us,” Ren cautioned. </p><p></p><p>Again Babrack nodded. “I have faced things here recently that wanted to eat me. I do not fear facing others.”</p><p></p><p>Aneirin turned to Jon. “Can you vouch for his prowess?”</p><p></p><p>The new captain of the guard nodded. “He’s a strong fighter and knows how to handle his warhammer. I didn’t know he wanted to leave us though. I had him in mind for a sergeant.”</p><p></p><p>Babrack smiled. “There then. Will you have me as your companion?”</p><p></p><p>Ren and Bessie nodded. Aneirin said, “So long as you understand the risks, I welcome you.”</p><p></p><p>Beside them, Dumb Bear stood. “I test,” he said. The big elf dropped his flail and hide armor and flexed before Babrack. </p><p></p><p>The Town warrior looked from Dumb Bear to the other Heroes. They all smiled and nodded. “We all got to ask you stuff,” Ren said. “Now he wants to – but he doesn’t know the language so well.”</p><p></p><p>Bessie grinned. “So he’s asking in the universal.” </p><p></p><p>Babrack sighed. He dropped his warhammer and stripped his leathers off. Dumb Bear led the way to a space in the square free of food and revelers, where he and Babrack faced off. Ren started counting as Dumb Bear charged. Babrack dodge the charge but his punch missed the elf. He tried to tackle Dumb Bear next, but the elf evaded the effort. The two went back and forth like that, each evading the others attempt to grapple for nearly a thirty count before Dumb Bear finally pinned Babrack. The elf then stood and nodded. “Good. Keep.”</p><p></p><p>That settled it. Groaning, Babrack rose and joined the three Maisseners and the elf for the rest of the feast. The next morning he met them at the square, fully armored and leading a mule. “My other contribution,” he said proudly. The new mount was immediately laden with the weighty tapestries looted from the temple, as well as the various supplies the Heroes had gathered for their trek. The red velvet, rug, and other two tapestries remained in town. Babrack rode Scout, the horse Ren had adopted from Hilltopple house, and the Heroes set up the mountain trail and off into the wild, their goal – the wizard city of UrZin. </p><p></p><p>Heading west, they were soon in the high foot hills of the great mountains. That afternoon, with the drake temple well behind them, they started seeing ruins. Tall columns and arches that certainly predated Maissen. Some were along the trail, some off it, but there was no indication of who built them or why. With no compelling reason to investigate, the Heroes carried on.</p><p></p><p>That night they heard deep, guttural growls from deep in the woods. They spent the night on double watches, letting Barbrack to sleep through, but never saw any sign of what animal made the noise. Not until the late the next morning.</p><p></p><p>Riding a little ahead, Ren saw the signs first. He halted and waved the others to him. “Tracks,” he said when they were close enough to hear. “Big ones.”</p><p></p><p>“They look like a cat,” Bessie said, “but they’re too large for even the biggest of them.”</p><p></p><p>“Dragonne?” Aneirin asked. “We know the lair in these mountains.”</p><p></p><p>Ren shuddered. “Maybe. But I hope if it is one, we see it from as far away as we saw the last one.”</p><p></p><p>Hyper alert for monsters now, the party set off again. They saw no more evidence of monsters, but that afternoon Ren spotted something more unexpected. He came to a stop and stared, unsure if he should trust his eyes. </p><p></p><p>“What is it?” Bessie asked as she rode up. </p><p></p><p>Ren pointed to the north. “There. Tell if you don’t see a castle.”</p><p></p><p>The druid followed his point to a spit extending onto a small lake, and nodded, as did Aneirin and Babrack.</p><p></p><p>“It is a castle,” Aneirin said. “Part of one anyway. There’s the keep, a set of towers, and they’ve got a few walls up. Probably a ruin.” A moment later he added. “We should go take a closer look.”</p><p></p><p>Bessie nodded. “It may have something to do with those ruins we passed yesterday.”</p><p></p><p>Ren studied the distance. “Shouldn’t take a couple hours to get to it. Might as well. At least they’ll give us shelter for the night once we get there.”</p><p></p><p>They left the trail and rode toward the incomplete castle. As they got closer sounds of activity reached their ears. </p><p></p><p>“That’s construction!” Aneirin said, excitement in his voice. </p><p></p><p>“Amazing,” Ren said. “Who’d build a castle out in the middle of nowhere?”</p><p> </p><p>As the afternoon began to wane, the Heroes found a path leading around the lake. Riding openly and slowly on it, the were soon noticed by the castle inhabitants. Pikes appeared along the walls and where a gate house was under construction. </p><p></p><p>“Fast with the weapons,” Bessie said. </p><p></p><p>Ren nodded. “They’ve got reason to be, they do,” he said, pointing over to the right. “Look at the ground over there. A line of stomped down ground.”</p><p></p><p>Bessie gasped at the tell-tale sign. “Chakta! Less than a half mile from the keep. No wonder then.”</p><p></p><p>They continued to round the lake and soon rode up the spit toward the keep. Pikemen piled out of the incomplete castle and formed up in three rows where the spit opened up. Halfway down the spit, Aneirin called for the Maisseners to halt. “Better to show them we’re not hostile.”</p><p></p><p>A short, wide-shouldered man stepped forward from the ranks of pikemen. “State your name and you intentions,” he shouted. </p><p></p><p>“We are travelers from Maissen,” Bessie yelled back. </p><p></p><p>Before she could say more, the sergeant repeated her last word. “Maissen? Approach, but slowly if you please.” He turned and said something the Maisseners couldn’t hear, then one of the pikemen dashed back to the castle. The sergeant barked an order and the pikemen relaxed their stance, but still kept their hands on their pikes. </p><p></p><p>The sergeant walked up and met the Heroes at the end of the spit. “My lord will certainly want to speak with you,” he said, eyes going up and down each in turn. He looked about to speak when the pikemen behind him parted. A tall man with a full dark beard rushed up. “Are you Heroes of Maissen,” he asked. </p><p></p><p>“Indeed,” Bessie said. She introduced the others, and each showed their badge in turn. </p><p></p><p>The lord of the castle smiled and produced a similar badge. “I an Ungri,” he said, “and you are welcome in my keep.”</p><p></p><p>Unrgi was true to his word, making the Heroes welcome in all ways. Their mounts were tended to and a dinner was prepared. Through the pleasant evening they all exchanged stories, and like everyone else who heard it, Ungri was fascinated by Aneirin’s tale. Ungri explained that he had been a hero, and then spend many years as an agent of the church, a path he recommended. Eventually though he decided to try his hand in forging a settlement, and so here he was. All had gone well for him, he generally ignored the communalists of the Town the new Heroes had just left, signed a non-aggression pact with the wizards of UrZin (who had otherwise generally ignored him), and tried without success to befriend a Maissen sorcerer that had started his own keep further west, close UrZin. The most excitement he’d had recently was the Chakta. “Seven years with no sign of them, and days ago a hoard moved through,” he said.</p><p></p><p>His countrymen told him of the traitorous actions of the redbreasts, and got an unexpected bit of information. “In red, you say? That would be the work of Cocrus the Red.” Ungri went on to explain the Cocrus was one of an ever expanding list of Maissenian wizards, one not to be trusted, and one tolerated by the Council for delicate political reasons. Political talk dominated the rest of the evening. Angri explained why he sees the nature of the Maissen government as the best way of governing under the circumstances, that while survival is not so much an issue, Maissen is still a society under threat. That to him justified the secrecy regarding the wider world, the outlawing of wizards on the one hand while sheltering them on the other, the use of “heroes”, and keeping the average citizen within the bounds of the country. To the newer Heroes, Ren especially, it was all unconvincing.</p><p></p><p>Ungri was most helpful informing them of the geography that awaited them to the west. The mountain trail was the safest, “keep to the stone and the giants will not bother you,” he said. Ungri explained that there was a pact between the giants and dwarves, and should the former cross into the mountains there would be war. The ruins the party had seen were markers of ancient entries into the dwarf tunnels under the mountain. There were three entries on the northern face of the mountains, though they had all fallen into disuse. </p><p></p><p>“There’s still one that’s still used from time to time,” Bessie said, briefly telling of the party’s aborted plans to travel north under the mountain. </p><p></p><p>The next morning Ungri presented them with a sealed scroll, a letter to his mother in Ballos, and asked if the New Heroes would deliver it. THey happily agreed and waved off his offer of payment. As they left, Ungri gave them a final word of advise, “Make for the Temple of the Crow, it is a fine place to shelter for the night.”</p><p></p><p>Clouds were already gathering as the Heroes left Angri’s keep. By the time they made it back to the mountain trail it was overcast, and heavy rain soon began to fall. The rain apparently drove any threats to shelter, for they had the trail and day to ourselves. </p><p></p><p>Almost. </p><p></p><p>Around what they estimated to be noon Bessie called out, “There. Look up.”</p><p></p><p>The others looked up in time to spot a shadowy figure in the sky. It flew like it didn’t really know how, and growled the same guttural growl the party had heard two nights earlier. </p><p></p><p>“What is that?” Aneirin asked. </p><p></p><p>“Too far,” Dumb Bear said. “Clouds make seeing hard.”</p><p></p><p>“Probably a good thing,” Ren said. “Maybe it can’t see us either, and if it IS a dragonne that’s a good thing for sure.”</p><p></p><p>“Think we’ll be lucky enough to not see it again?” Bessie asked. </p><p></p><p>Aneirin snorted. “Us? We’ve been lucky for too many days in a row now.” </p><p></p><p></p><p></p><p>Next: Unlucky at the Temple of the Crow</p><p>Soon: Sorcerer’s Keep ; UrZin</p></blockquote><p></p>
[QUOTE="Beale Knight, post: 2516126, member: 7033"] [b]Babrack and Moving On[/b] The Heroes awoke to find the town ankle deep in water. They exchanged embarresed glances. “So the cavern wasn’t as endless as we expected,” Aneirin said. “Town’s getting a good clean though,” Ren added. As they slogged through the flooded streets, they were met with a galaxy of reactions. Some of the town’s folks were angry at this new problem, other laughed at the absurdity of it. A few threw out good natured comments about washing out the town, and how they could get water enough from the wells, they didn’t need it delivered by the mountain. Whatever the comment, there was one common aspect. “They aren’t looking at us so reverently anymore,” Bessie said with a smile. “We’re people now, not icons.” Ren laughed. “One big fat mistake’ll do that I guess.” The Heroes met Jon at the gate and took a look at the situation from the top of the wall. “Well there’s nothing for it,” Aneirin said. “We can’t go back and open the valve up again. The controls are certainly deep under water.” He thought for a minute, looking the area over like a battlefield. “We’ll have to shunt it to the ditch, let it flow out to sea,” he said. That full day was spent digging, extending the town’s partial defensive ditch to meet the ever flowing stream. To their credit, all four Heroes took their time with a shovel, which went a long way to stifling the grumbling that some of the town folks were still doing. Then at last the deed was done, and the water was flowing out to sea instead of into the town. There was still some grumbling about the clean up left to do, but most realized that the flood was proof positive that the temple was cleaned out (so to speak) and there would be no more raids from lizard men. The next evening the town threw a huge feast for the Heroes. Virtually everyone in the town turned out to the freshly cleaned town square for the huge event, and most of them brought gifts, pressed flowers, little carvings, handfuls of spice, small steins of beer, and much, much more. Then during a lull in the festivities, a man strode out to the town square, a war hammer slung over his shoulder. “I am Babrack. My wife and my child were killed during the raids this past week. You have avenged them, now I would serve you. I would go out with you when you leave tomorrow and serve you as a man-at-arms.” The Heroes, shocked, looked at each other before turning back to the man before them. He was big certainly, and stood with a warrior’s stance, but they wondered if he really knew what he was offering to do. “You ought to know that we may well never come back here,” Bessie said. Babrack nodded. “There is nothing to hold me here. If I return or not, I am content.” “We’re going off into the wild, and there’s probably going to be a lot of things out there that want to eat us,” Ren cautioned. Again Babrack nodded. “I have faced things here recently that wanted to eat me. I do not fear facing others.” Aneirin turned to Jon. “Can you vouch for his prowess?” The new captain of the guard nodded. “He’s a strong fighter and knows how to handle his warhammer. I didn’t know he wanted to leave us though. I had him in mind for a sergeant.” Babrack smiled. “There then. Will you have me as your companion?” Ren and Bessie nodded. Aneirin said, “So long as you understand the risks, I welcome you.” Beside them, Dumb Bear stood. “I test,” he said. The big elf dropped his flail and hide armor and flexed before Babrack. The Town warrior looked from Dumb Bear to the other Heroes. They all smiled and nodded. “We all got to ask you stuff,” Ren said. “Now he wants to – but he doesn’t know the language so well.” Bessie grinned. “So he’s asking in the universal.” Babrack sighed. He dropped his warhammer and stripped his leathers off. Dumb Bear led the way to a space in the square free of food and revelers, where he and Babrack faced off. Ren started counting as Dumb Bear charged. Babrack dodge the charge but his punch missed the elf. He tried to tackle Dumb Bear next, but the elf evaded the effort. The two went back and forth like that, each evading the others attempt to grapple for nearly a thirty count before Dumb Bear finally pinned Babrack. The elf then stood and nodded. “Good. Keep.” That settled it. Groaning, Babrack rose and joined the three Maisseners and the elf for the rest of the feast. The next morning he met them at the square, fully armored and leading a mule. “My other contribution,” he said proudly. The new mount was immediately laden with the weighty tapestries looted from the temple, as well as the various supplies the Heroes had gathered for their trek. The red velvet, rug, and other two tapestries remained in town. Babrack rode Scout, the horse Ren had adopted from Hilltopple house, and the Heroes set up the mountain trail and off into the wild, their goal – the wizard city of UrZin. Heading west, they were soon in the high foot hills of the great mountains. That afternoon, with the drake temple well behind them, they started seeing ruins. Tall columns and arches that certainly predated Maissen. Some were along the trail, some off it, but there was no indication of who built them or why. With no compelling reason to investigate, the Heroes carried on. That night they heard deep, guttural growls from deep in the woods. They spent the night on double watches, letting Barbrack to sleep through, but never saw any sign of what animal made the noise. Not until the late the next morning. Riding a little ahead, Ren saw the signs first. He halted and waved the others to him. “Tracks,” he said when they were close enough to hear. “Big ones.” “They look like a cat,” Bessie said, “but they’re too large for even the biggest of them.” “Dragonne?” Aneirin asked. “We know the lair in these mountains.” Ren shuddered. “Maybe. But I hope if it is one, we see it from as far away as we saw the last one.” Hyper alert for monsters now, the party set off again. They saw no more evidence of monsters, but that afternoon Ren spotted something more unexpected. He came to a stop and stared, unsure if he should trust his eyes. “What is it?” Bessie asked as she rode up. Ren pointed to the north. “There. Tell if you don’t see a castle.” The druid followed his point to a spit extending onto a small lake, and nodded, as did Aneirin and Babrack. “It is a castle,” Aneirin said. “Part of one anyway. There’s the keep, a set of towers, and they’ve got a few walls up. Probably a ruin.” A moment later he added. “We should go take a closer look.” Bessie nodded. “It may have something to do with those ruins we passed yesterday.” Ren studied the distance. “Shouldn’t take a couple hours to get to it. Might as well. At least they’ll give us shelter for the night once we get there.” They left the trail and rode toward the incomplete castle. As they got closer sounds of activity reached their ears. “That’s construction!” Aneirin said, excitement in his voice. “Amazing,” Ren said. “Who’d build a castle out in the middle of nowhere?” As the afternoon began to wane, the Heroes found a path leading around the lake. Riding openly and slowly on it, the were soon noticed by the castle inhabitants. Pikes appeared along the walls and where a gate house was under construction. “Fast with the weapons,” Bessie said. Ren nodded. “They’ve got reason to be, they do,” he said, pointing over to the right. “Look at the ground over there. A line of stomped down ground.” Bessie gasped at the tell-tale sign. “Chakta! Less than a half mile from the keep. No wonder then.” They continued to round the lake and soon rode up the spit toward the keep. Pikemen piled out of the incomplete castle and formed up in three rows where the spit opened up. Halfway down the spit, Aneirin called for the Maisseners to halt. “Better to show them we’re not hostile.” A short, wide-shouldered man stepped forward from the ranks of pikemen. “State your name and you intentions,” he shouted. “We are travelers from Maissen,” Bessie yelled back. Before she could say more, the sergeant repeated her last word. “Maissen? Approach, but slowly if you please.” He turned and said something the Maisseners couldn’t hear, then one of the pikemen dashed back to the castle. The sergeant barked an order and the pikemen relaxed their stance, but still kept their hands on their pikes. The sergeant walked up and met the Heroes at the end of the spit. “My lord will certainly want to speak with you,” he said, eyes going up and down each in turn. He looked about to speak when the pikemen behind him parted. A tall man with a full dark beard rushed up. “Are you Heroes of Maissen,” he asked. “Indeed,” Bessie said. She introduced the others, and each showed their badge in turn. The lord of the castle smiled and produced a similar badge. “I an Ungri,” he said, “and you are welcome in my keep.” Unrgi was true to his word, making the Heroes welcome in all ways. Their mounts were tended to and a dinner was prepared. Through the pleasant evening they all exchanged stories, and like everyone else who heard it, Ungri was fascinated by Aneirin’s tale. Ungri explained that he had been a hero, and then spend many years as an agent of the church, a path he recommended. Eventually though he decided to try his hand in forging a settlement, and so here he was. All had gone well for him, he generally ignored the communalists of the Town the new Heroes had just left, signed a non-aggression pact with the wizards of UrZin (who had otherwise generally ignored him), and tried without success to befriend a Maissen sorcerer that had started his own keep further west, close UrZin. The most excitement he’d had recently was the Chakta. “Seven years with no sign of them, and days ago a hoard moved through,” he said. His countrymen told him of the traitorous actions of the redbreasts, and got an unexpected bit of information. “In red, you say? That would be the work of Cocrus the Red.” Ungri went on to explain the Cocrus was one of an ever expanding list of Maissenian wizards, one not to be trusted, and one tolerated by the Council for delicate political reasons. Political talk dominated the rest of the evening. Angri explained why he sees the nature of the Maissen government as the best way of governing under the circumstances, that while survival is not so much an issue, Maissen is still a society under threat. That to him justified the secrecy regarding the wider world, the outlawing of wizards on the one hand while sheltering them on the other, the use of “heroes”, and keeping the average citizen within the bounds of the country. To the newer Heroes, Ren especially, it was all unconvincing. Ungri was most helpful informing them of the geography that awaited them to the west. The mountain trail was the safest, “keep to the stone and the giants will not bother you,” he said. Ungri explained that there was a pact between the giants and dwarves, and should the former cross into the mountains there would be war. The ruins the party had seen were markers of ancient entries into the dwarf tunnels under the mountain. There were three entries on the northern face of the mountains, though they had all fallen into disuse. “There’s still one that’s still used from time to time,” Bessie said, briefly telling of the party’s aborted plans to travel north under the mountain. The next morning Ungri presented them with a sealed scroll, a letter to his mother in Ballos, and asked if the New Heroes would deliver it. THey happily agreed and waved off his offer of payment. As they left, Ungri gave them a final word of advise, “Make for the Temple of the Crow, it is a fine place to shelter for the night.” Clouds were already gathering as the Heroes left Angri’s keep. By the time they made it back to the mountain trail it was overcast, and heavy rain soon began to fall. The rain apparently drove any threats to shelter, for they had the trail and day to ourselves. Almost. Around what they estimated to be noon Bessie called out, “There. Look up.” The others looked up in time to spot a shadowy figure in the sky. It flew like it didn’t really know how, and growled the same guttural growl the party had heard two nights earlier. “What is that?” Aneirin asked. “Too far,” Dumb Bear said. “Clouds make seeing hard.” “Probably a good thing,” Ren said. “Maybe it can’t see us either, and if it IS a dragonne that’s a good thing for sure.” “Think we’ll be lucky enough to not see it again?” Bessie asked. Aneirin snorted. “Us? We’ve been lucky for too many days in a row now.” Next: Unlucky at the Temple of the Crow Soon: Sorcerer’s Keep ; UrZin [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Story Hour
Maissen: Shades of Grey [UPDATE 12/12, post 199]
Top