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<blockquote data-quote="Scharlata" data-source="post: 1409814" data-attributes="member: 4806"><p>This is 3.0 info, but for a start it may help...</p><p></p><p>Called: This powerful enchantment allows the owner to utter a command word and call the armor or shield to her as a standard action. Armor appears correctly donned at the end of the action, or a shield appears on the proper arm. The armor or shield appears completely normal otherwise.</p><p>Caster Level: 9th; Prerequisites: Craft Magic Arms and Armor, teleport; Market Price: +1 bonus.</p><p>Source: Defenders of the Faith, p. 23</p><p></p><p>Ease: A suit of armor with this enchantment allows its wearer to rest comfortably overnight without removing it, regardless of how heavy it is. The wearer can don ease armor in only 5 rounds, or remove it in a single round.</p><p>Caster Level: 5th; Prerequisites: Craft Magic Arms and Armor, soften earth and stone; Market Price: +1 bonus.</p><p>Source: Masters of the Wild, p. 28</p><p></p><p>Grace: This armor is flexible and easier than normal to move and stretch within. It has no maximum Dexterity bonus.</p><p> Caster Level: 5th; Prerequisites: Craft Magic Arms and Armor, cat’s grace; Market Price: +1 bonus.</p><p>Source: Book of Eldritch Might II, p. 60</p><p></p><p>Greater Maneuvering: The lightness and ease-of-use of armor or a shield with this special ability reduces the associated armor check penalty to 0.</p><p> Caster Level: 7th; Prerequisites: Craft Magic Arms and Armor, freedom of movement, haste; Market Price: +2 bonus.</p><p>Source: Book of Eldritch Might II, p. 60</p><p></p><p>Maneuvering: Armor and shields with this ability reduce their associated armor check penalty by 2. Items with this ability are light and magically maneuverable – and in the case of armor, extremely limber.</p><p> Caster Level: 7th; Prerequisites: Craft Magic Arms and Armor, freedom of movement; Market Price: +1 bonus.</p><p>Source: Book of Eldritch Might II, p. 60</p><p></p><p>Nimbleness: This type of armor feels light and less restrictive than other armor of its type. While the actual weight is unchanged, the maximum Dexterity bonus increases by +2 and the armor check penalty decreases by 1.</p><p> Caster Level: 8th; Prerequisites: Craft Magic Arms and Armor, cat’s grace; Market Price: +1 bonus.</p><p>Source: Magic of Faerûn, p. 137</p><p></p><p>see next Quick Reply</p></blockquote><p></p>
[QUOTE="Scharlata, post: 1409814, member: 4806"] This is 3.0 info, but for a start it may help... Called: This powerful enchantment allows the owner to utter a command word and call the armor or shield to her as a standard action. Armor appears correctly donned at the end of the action, or a shield appears on the proper arm. The armor or shield appears completely normal otherwise. Caster Level: 9th; Prerequisites: Craft Magic Arms and Armor, teleport; Market Price: +1 bonus. Source: Defenders of the Faith, p. 23 Ease: A suit of armor with this enchantment allows its wearer to rest comfortably overnight without removing it, regardless of how heavy it is. The wearer can don ease armor in only 5 rounds, or remove it in a single round. Caster Level: 5th; Prerequisites: Craft Magic Arms and Armor, soften earth and stone; Market Price: +1 bonus. Source: Masters of the Wild, p. 28 Grace: This armor is flexible and easier than normal to move and stretch within. It has no maximum Dexterity bonus. Caster Level: 5th; Prerequisites: Craft Magic Arms and Armor, cat’s grace; Market Price: +1 bonus. Source: Book of Eldritch Might II, p. 60 Greater Maneuvering: The lightness and ease-of-use of armor or a shield with this special ability reduces the associated armor check penalty to 0. Caster Level: 7th; Prerequisites: Craft Magic Arms and Armor, freedom of movement, haste; Market Price: +2 bonus. Source: Book of Eldritch Might II, p. 60 Maneuvering: Armor and shields with this ability reduce their associated armor check penalty by 2. Items with this ability are light and magically maneuverable – and in the case of armor, extremely limber. Caster Level: 7th; Prerequisites: Craft Magic Arms and Armor, freedom of movement; Market Price: +1 bonus. Source: Book of Eldritch Might II, p. 60 Nimbleness: This type of armor feels light and less restrictive than other armor of its type. While the actual weight is unchanged, the maximum Dexterity bonus increases by +2 and the armor check penalty decreases by 1. Caster Level: 8th; Prerequisites: Craft Magic Arms and Armor, cat’s grace; Market Price: +1 bonus. Source: Magic of Faerûn, p. 137 see next Quick Reply [/QUOTE]
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