Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Major D20 Combat Change: Suggestions?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celebrim" data-source="post: 4994647" data-attributes="member: 4937"><p>My suggestion would be to before making all these changes, just play gurps for 3-5 sessions.</p><p></p><p>At that point, one of two things will happen. Either you'll embrace the greater realism of GURPS and never look back, or else (and I think this more likely) you begin to realize that at some point increased realism just ceases to be worth it.</p><p></p><p>But anyway:</p><p></p><p>1) Fractional bonuses don't really work. Once you prove this to yourself, you'll realize that its much more realistic if you are going to the trouble of having peicemeal armor to have a called shot system. A called shot system does work, but it comes at a huge price - high level play becomes insanely lethal and large monsters are inherently pwned. </p><p>2) Armor as DR doesn't work either. The problem is the lack of granularity. What you typically discover is that an armor wearer finds himself always in one of two situations, either he's invincible or else his armor is essentially meaningless. You blow out of the water some of the casual realism available at low level play in D20 with armor as DR. The only way to get armor as DR to work is bigger threat ranges and exploding criticals, which, while realistic also tends to make the game much more lethal.</p><p>3) Static hit points give players absolutely no buffer against bad luck. One bad throw kills anyone in the game. About 5 fights into any game, you've got dead PC's. Another 5 fights and you've got a TPK. To resolve this, you have to scale back the challenges, which in turn ends up getting your heroes randomly pwned by a goblin bandit.</p><p>4) Which in turn will make the armor as DR problem even worse.</p><p>5) The problem with 'not getting hit' is that it has no margin for error. It also doesn't deal with things like falling, area damage (an explosion, a collapsing ceiling, etc.), acid baths or other hazards. Games with armor bonuses and vitality points tend to be very swingy.</p><p>6) I think this gets unnecessarily complex. While you can think of any number of factors that should effect pretty much any roll you can imagine, if you are dealing with more than two modifiers your system is probably too complex.</p><p>7) I've toyed with this myself. Seems reasonable.</p><p>8) Cool.</p><p>9) Sounds like alot of work.</p><p>10) I'm fine with that. I don't like LA either.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 4994647, member: 4937"] My suggestion would be to before making all these changes, just play gurps for 3-5 sessions. At that point, one of two things will happen. Either you'll embrace the greater realism of GURPS and never look back, or else (and I think this more likely) you begin to realize that at some point increased realism just ceases to be worth it. But anyway: 1) Fractional bonuses don't really work. Once you prove this to yourself, you'll realize that its much more realistic if you are going to the trouble of having peicemeal armor to have a called shot system. A called shot system does work, but it comes at a huge price - high level play becomes insanely lethal and large monsters are inherently pwned. 2) Armor as DR doesn't work either. The problem is the lack of granularity. What you typically discover is that an armor wearer finds himself always in one of two situations, either he's invincible or else his armor is essentially meaningless. You blow out of the water some of the casual realism available at low level play in D20 with armor as DR. The only way to get armor as DR to work is bigger threat ranges and exploding criticals, which, while realistic also tends to make the game much more lethal. 3) Static hit points give players absolutely no buffer against bad luck. One bad throw kills anyone in the game. About 5 fights into any game, you've got dead PC's. Another 5 fights and you've got a TPK. To resolve this, you have to scale back the challenges, which in turn ends up getting your heroes randomly pwned by a goblin bandit. 4) Which in turn will make the armor as DR problem even worse. 5) The problem with 'not getting hit' is that it has no margin for error. It also doesn't deal with things like falling, area damage (an explosion, a collapsing ceiling, etc.), acid baths or other hazards. Games with armor bonuses and vitality points tend to be very swingy. 6) I think this gets unnecessarily complex. While you can think of any number of factors that should effect pretty much any roll you can imagine, if you are dealing with more than two modifiers your system is probably too complex. 7) I've toyed with this myself. Seems reasonable. 8) Cool. 9) Sounds like alot of work. 10) I'm fine with that. I don't like LA either. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Major D20 Combat Change: Suggestions?
Top