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Major D20 Combat Change: Suggestions?
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<blockquote data-quote="LedZeppelin" data-source="post: 5035489" data-attributes="member: 26280"><p>HAHAHAHA.. greater realism of Gurps... had to laugh.</p><p></p><p>Ok NO offense, really, in a good sense. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I'm playing.</p><p></p><p>First, I am one of those guys who are always trying to change D&D combat rules for more realism and less abstraction. I already use a lot of things the OP mentioned, like armor as Reduction, Defense increases, low HP, etc...</p><p></p><p>Now, the D&D has the rules the way it is for simplicity sake, it's a game of action, lots of combats, so you the rules must be quick to resolve. Take everything that protects you and add it up, thats your defense. Simple, little abstract but simple and it makes sense. Armor protects you, so it goes in the "defense" part, a good weapon is for attack, so it goes in the "attack" part.</p><p></p><p>Now, Gurps is really really flawed, I'll get to that.</p><p>Gurps uses the 3d6 system, you wanna do something, roll 3d6 under you skill "rank" and you're done. I personally don't like systems like that, where you roll against your own number, it looks like everything is the same, it's all the same difficulty. Now, I know the DM can give bonus/penalties, sure, but for me it's..well.. I can't grasp it, it just doesn't work for me. But.. for some people it works fine and they can see the logic in it. But wait, this is just personal taste, doesn't mean the system is broken. For combat it is.</p><p>Here is combat in Gurps:</p><p></p><p>You attack me, roll 3d6, under your attack skill and you hit. Wait, shouldn't my defense make some difference, how well I can defend myself? Sure, now roll the Defense! Uff.. for a moment there I thought all it took for you to hit something was your own skill, unrelated to what you're hitting. Ok, so I roll 3d6, it's under my defense skill and VOI'LA, I'm fine! Doesn't matter what I am defending against.</p><p>Wait, what?</p><p>So, i'm a gladiator fighting in an arena, my opponent just scored a hit with his massive double axe. I have a 18 defense skill, as long as I dont roll critical failure (3 6's), I'm ok.</p><p>Ok.. what if it's a Dire Gigantic Rhinocerous charging against me? Just roll under your 18 skiill defense and don't worry about it.</p><p>Wait wait... there's an Ancient Great Wyrm attacking me with house-sized claws!! He's got like... a 1000 Attack sklll and 230 ST!!!!!! Calm down, you got 17 Defense, don't roll critical failure and you come out without a scratch.</p><p>But... theres only 1/216 = 0.46% chance of rolling 3 6's! So, either against a gladiator, a charging rhinocerous or an acient dragon my chances of dodgint are the same??? YEP! You're the Untouchable!, change your character name to Steven Seagal!</p><p></p><p>That's the enormouse flaw of Gurps, attack and defense are unrelated. Not even the degree of success counts, if it did, would solve everything. Which is strange, because it actually drifts away from the basic mechanic of the game. Every other "skill challenge" in Gurps take into consideration degree of success. So, you may have 20 "ranks" in stealth, but getting past through a Beholder with his 30 ranks ins "perception" might be a little difficult! This is great!</p><p>Yes, but the combat system doesn't work that way, unfortunatelly. There is no degree of success.</p><p></p><p>Now don't even think on suggesting to house rule it! If such a complex and realistic system has an enormous flaw like that, I won't house rule anytnhing, it shows how poorly tought it was.</p><p>I really really don't like gurps, i've tried many times to, tried to like it, to tell myself it's a nice system.. but I can't. It's so full of itself "Oh, look at me, I am very realistic and complex, it takes 82473732987487 rolls just to climb a tree with a strong wind". "Oh, I have rules for hair cutting and nail trimming!!"</p><p>Yeah, and dodging an axe and a dinosaur is the same....</p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I do love you all !! lol...</p></blockquote><p></p>
[QUOTE="LedZeppelin, post: 5035489, member: 26280"] HAHAHAHA.. greater realism of Gurps... had to laugh. Ok NO offense, really, in a good sense. :) I'm playing. First, I am one of those guys who are always trying to change D&D combat rules for more realism and less abstraction. I already use a lot of things the OP mentioned, like armor as Reduction, Defense increases, low HP, etc... Now, the D&D has the rules the way it is for simplicity sake, it's a game of action, lots of combats, so you the rules must be quick to resolve. Take everything that protects you and add it up, thats your defense. Simple, little abstract but simple and it makes sense. Armor protects you, so it goes in the "defense" part, a good weapon is for attack, so it goes in the "attack" part. Now, Gurps is really really flawed, I'll get to that. Gurps uses the 3d6 system, you wanna do something, roll 3d6 under you skill "rank" and you're done. I personally don't like systems like that, where you roll against your own number, it looks like everything is the same, it's all the same difficulty. Now, I know the DM can give bonus/penalties, sure, but for me it's..well.. I can't grasp it, it just doesn't work for me. But.. for some people it works fine and they can see the logic in it. But wait, this is just personal taste, doesn't mean the system is broken. For combat it is. Here is combat in Gurps: You attack me, roll 3d6, under your attack skill and you hit. Wait, shouldn't my defense make some difference, how well I can defend myself? Sure, now roll the Defense! Uff.. for a moment there I thought all it took for you to hit something was your own skill, unrelated to what you're hitting. Ok, so I roll 3d6, it's under my defense skill and VOI'LA, I'm fine! Doesn't matter what I am defending against. Wait, what? So, i'm a gladiator fighting in an arena, my opponent just scored a hit with his massive double axe. I have a 18 defense skill, as long as I dont roll critical failure (3 6's), I'm ok. Ok.. what if it's a Dire Gigantic Rhinocerous charging against me? Just roll under your 18 skiill defense and don't worry about it. Wait wait... there's an Ancient Great Wyrm attacking me with house-sized claws!! He's got like... a 1000 Attack sklll and 230 ST!!!!!! Calm down, you got 17 Defense, don't roll critical failure and you come out without a scratch. But... theres only 1/216 = 0.46% chance of rolling 3 6's! So, either against a gladiator, a charging rhinocerous or an acient dragon my chances of dodgint are the same??? YEP! You're the Untouchable!, change your character name to Steven Seagal! That's the enormouse flaw of Gurps, attack and defense are unrelated. Not even the degree of success counts, if it did, would solve everything. Which is strange, because it actually drifts away from the basic mechanic of the game. Every other "skill challenge" in Gurps take into consideration degree of success. So, you may have 20 "ranks" in stealth, but getting past through a Beholder with his 30 ranks ins "perception" might be a little difficult! This is great! Yes, but the combat system doesn't work that way, unfortunatelly. There is no degree of success. Now don't even think on suggesting to house rule it! If such a complex and realistic system has an enormous flaw like that, I won't house rule anytnhing, it shows how poorly tought it was. I really really don't like gurps, i've tried many times to, tried to like it, to tell myself it's a nice system.. but I can't. It's so full of itself "Oh, look at me, I am very realistic and complex, it takes 82473732987487 rolls just to climb a tree with a strong wind". "Oh, I have rules for hair cutting and nail trimming!!" Yeah, and dodging an axe and a dinosaur is the same.... :) I do love you all !! lol... [/QUOTE]
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