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Major D20 Combat Change: Suggestions?
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<blockquote data-quote="Will" data-source="post: 5035505" data-attributes="member: 5566"><p>First, have you considered E6? (short form: stop leveling at level 6, or some other level, gain extra feat every 5000 xp)</p><p>It helps avoid some of the wonkery that can annoy in mid-late levels.</p><p></p><p>Second, amusingly enough at one point I dragged out GURPS armor tables to try to adapt it to D&D. Given both are d20, a lot of the numbers are comparable, and there you go... DR by hit location, called shots, etc.</p><p></p><p>You know what I found?</p><p></p><p>With some fuzzy logic, D&D armor bonus system mapped almost precisely to 'called shot to avoid armored bits.'</p><p></p><p>In other words, D&D is actually a highly realistic abstraction of a much more complicated system.</p><p></p><p>The one edge case it doesn't handle is 'I don't care if my damage is reduced, I just want to hit the target.' You could create some sort of special 'touch attack, opponent's armor becomes DR' thing, I suppose. It also implies adamantine weapons should enable you to ignore armor, too.</p><p></p><p>Edit:</p><p>Oh and third, as for LA... I humbly suggest glancing at my YALF thread? Relatively simple way of replacing LA. (Short short form: +1 LA means you give up 8 ability score points in a point buy system, racial HD can reduce LA)</p></blockquote><p></p>
[QUOTE="Will, post: 5035505, member: 5566"] First, have you considered E6? (short form: stop leveling at level 6, or some other level, gain extra feat every 5000 xp) It helps avoid some of the wonkery that can annoy in mid-late levels. Second, amusingly enough at one point I dragged out GURPS armor tables to try to adapt it to D&D. Given both are d20, a lot of the numbers are comparable, and there you go... DR by hit location, called shots, etc. You know what I found? With some fuzzy logic, D&D armor bonus system mapped almost precisely to 'called shot to avoid armored bits.' In other words, D&D is actually a highly realistic abstraction of a much more complicated system. The one edge case it doesn't handle is 'I don't care if my damage is reduced, I just want to hit the target.' You could create some sort of special 'touch attack, opponent's armor becomes DR' thing, I suppose. It also implies adamantine weapons should enable you to ignore armor, too. Edit: Oh and third, as for LA... I humbly suggest glancing at my YALF thread? Relatively simple way of replacing LA. (Short short form: +1 LA means you give up 8 ability score points in a point buy system, racial HD can reduce LA) [/QUOTE]
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