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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Major D20 Combat Change: Suggestions?
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<blockquote data-quote="Sylrae" data-source="post: 5046655" data-attributes="member: 48520"><p>Hmm. I was just thinking the magic things would apply everywhere regardless of which armor piece they were on. Maybe though.</p><p></p><p>This idea is nifty. I may do that one instead of individual Armor Pieces. Just Helmets. I'm using some rules that make cloaks relevent too. I found them on here somewhere. They came with thinks to make cloak and rapier style fighters and some other things. I dont remember where they were exactly, and theyre not bookmarked on this pc.</p><p></p><p>Yeah, something like this would work. But I am thinking no AC bonus if it does DR. Move AC Back into dodging and deflecting. Natural Armor would also all become DR of some kind.</p><p></p><p> Hmm. That's a possibility. That means nobody ever gets hit until they're unconscious or something though. That seems goofy to me. I was thinking along the lines of the "You have a small number of mostly unchanging hit points, and depending on how much damage you have taken, you receive a penalty to do stuff". But yeah, it would involve alot of damage recalculating, and determining. On the plus side, working with smaller numbers means faster combat.</p><p></p><p>Mitigate it with armor in what way? Armor would be providing a small DR, instead of an AC. I would think that AC simply wouldn't climb as quickly. </p><p></p><p>That's something like what I was thinking, but add penalties for encumberance levels, and include an easily referencable situational modifier table, for if the caster wants to try something weird, like casting with one hand, while on horseback, underwater, or using the wrong appendages (you're shackled, so you kick off your boots and try with great difficulty to cast freedom of movement with your feet).</p><p></p><p> I suppose, I was thinking ditch the feats entirely and just treat everyone as though they had them.</p><p></p><p>Alot of the changes listed would speed up combat. With the exception of the additional modifiers for ASF and changing it to a check of some kind.</p></blockquote><p></p>
[QUOTE="Sylrae, post: 5046655, member: 48520"] Hmm. I was just thinking the magic things would apply everywhere regardless of which armor piece they were on. Maybe though. This idea is nifty. I may do that one instead of individual Armor Pieces. Just Helmets. I'm using some rules that make cloaks relevent too. I found them on here somewhere. They came with thinks to make cloak and rapier style fighters and some other things. I dont remember where they were exactly, and theyre not bookmarked on this pc. Yeah, something like this would work. But I am thinking no AC bonus if it does DR. Move AC Back into dodging and deflecting. Natural Armor would also all become DR of some kind. Hmm. That's a possibility. That means nobody ever gets hit until they're unconscious or something though. That seems goofy to me. I was thinking along the lines of the "You have a small number of mostly unchanging hit points, and depending on how much damage you have taken, you receive a penalty to do stuff". But yeah, it would involve alot of damage recalculating, and determining. On the plus side, working with smaller numbers means faster combat. Mitigate it with armor in what way? Armor would be providing a small DR, instead of an AC. I would think that AC simply wouldn't climb as quickly. That's something like what I was thinking, but add penalties for encumberance levels, and include an easily referencable situational modifier table, for if the caster wants to try something weird, like casting with one hand, while on horseback, underwater, or using the wrong appendages (you're shackled, so you kick off your boots and try with great difficulty to cast freedom of movement with your feet). I suppose, I was thinking ditch the feats entirely and just treat everyone as though they had them. Alot of the changes listed would speed up combat. With the exception of the additional modifiers for ASF and changing it to a check of some kind. [/QUOTE]
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Major D20 Combat Change: Suggestions?
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