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Major D20 Combat Change: Suggestions?
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<blockquote data-quote="Hawken" data-source="post: 5050628" data-attributes="member: 23619"><p>Here's a suggestion for Counterspelling (adapted partially from Revised Elements of Magic).</p><p></p><p>Counterspelling requires that the caster have a readied action prepared to counter a spell. To counter a spell, the opposing caster, or the area of effect of the spell to be countered must be within range. Casters have a couple of options when it comes to countering another spell.</p><p></p><p>1) They can use Dispel Magic to counter spells from 0 to 5th level, or Greater Dispel Magic to counter a spell of any level.</p><p></p><p>2) If they have the exact same spell prepared as the one they want to counter, they can expend their spell without having to make any checks and the spell is countered. </p><p></p><p>3) The caster can convert any spell into raw magical energy and attempt to counter a spell with this. Doing this is not a precise art and increases the DC of the check to counter by +2.</p><p></p><p>To counter, as part of the caster's readied action, he makes a Spellcraft check (DC = 15 + spell level) to identify the spell. If he is successful, he learns the level of the spell, and if the spell is available on the list of spells available to his class, he learns the name of the spell. If the caster does not know the spell (not in his spellbook or among his known spells), increase the DC by +5. If the spell is not on his spell list, increase the DC by +10.</p><p></p><p>The caster then makes a second Spellcraft check to attempt the counter. </p><p></p><p>Base DC = 11 + caster level.</p><p></p><p>Known Spell: If the caster fails his check to identify the spell or the spell is not on his spell list, increase the DC by +10. If the spell is on his spell list but not known by the caster, increase the DC by +5. If you make the check AND know the spell, then the DC does not increase. If you are attempting the counter with (Greater) Dispel Magic, you do not need to know the spell and the DC does not increase because of this factor.</p><p></p><p>Spell Level: For every level the spell is higher than the spell the caster is using to counter, increase the DC by +1. The exception to this is if (Greater) Dispel Magic is being used to attempt the counter, then a higher spell level does not increase the DC.</p><p></p><p>Personal Spell: Increase the DC by +5 if the spell to be countered is a personal spell that is being cast only on the caster using it (ex: Invisibility, Teleport, etc.).</p><p></p><p>Using these rules, any caster can attempt to counter any other spell within range. All that is required is to make a successful Spellcraft check with the above modifiers.</p></blockquote><p></p>
[QUOTE="Hawken, post: 5050628, member: 23619"] Here's a suggestion for Counterspelling (adapted partially from Revised Elements of Magic). Counterspelling requires that the caster have a readied action prepared to counter a spell. To counter a spell, the opposing caster, or the area of effect of the spell to be countered must be within range. Casters have a couple of options when it comes to countering another spell. 1) They can use Dispel Magic to counter spells from 0 to 5th level, or Greater Dispel Magic to counter a spell of any level. 2) If they have the exact same spell prepared as the one they want to counter, they can expend their spell without having to make any checks and the spell is countered. 3) The caster can convert any spell into raw magical energy and attempt to counter a spell with this. Doing this is not a precise art and increases the DC of the check to counter by +2. To counter, as part of the caster's readied action, he makes a Spellcraft check (DC = 15 + spell level) to identify the spell. If he is successful, he learns the level of the spell, and if the spell is available on the list of spells available to his class, he learns the name of the spell. If the caster does not know the spell (not in his spellbook or among his known spells), increase the DC by +5. If the spell is not on his spell list, increase the DC by +10. The caster then makes a second Spellcraft check to attempt the counter. Base DC = 11 + caster level. Known Spell: If the caster fails his check to identify the spell or the spell is not on his spell list, increase the DC by +10. If the spell is on his spell list but not known by the caster, increase the DC by +5. If you make the check AND know the spell, then the DC does not increase. If you are attempting the counter with (Greater) Dispel Magic, you do not need to know the spell and the DC does not increase because of this factor. Spell Level: For every level the spell is higher than the spell the caster is using to counter, increase the DC by +1. The exception to this is if (Greater) Dispel Magic is being used to attempt the counter, then a higher spell level does not increase the DC. Personal Spell: Increase the DC by +5 if the spell to be countered is a personal spell that is being cast only on the caster using it (ex: Invisibility, Teleport, etc.). Using these rules, any caster can attempt to counter any other spell within range. All that is required is to make a successful Spellcraft check with the above modifiers. [/QUOTE]
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