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*TTRPGs General
Major DM Burnout...
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<blockquote data-quote="Mordane76" data-source="post: 782181" data-attributes="member: 7172"><p>My feeling on the genre switch is that, while effective in preventing one form of burn-out, it is not effective in preventing others. DMing takes a lot of preparation time; in a standardized or pre-fab campaign, that time is cut to a somewhat more manageable level because the backdrop is already prepared by whoever wrote the adventure.</p><p></p><p>In a homebrew, once the basics are down, then it basically becomes a pre-fab; all the backdrop is prepared, so there is no additional work in that area, and the DM can focus his time on other aspects of preparation.</p><p></p><p>If you are constantly switching genres, then you have to start from scratch every time. If you homebrew or supplement-weave from several d20 companies, then your preparation time increases another 10-fold. In the end, you end up burning out again because of the massive increase in preparation time for each session.</p></blockquote><p></p>
[QUOTE="Mordane76, post: 782181, member: 7172"] My feeling on the genre switch is that, while effective in preventing one form of burn-out, it is not effective in preventing others. DMing takes a lot of preparation time; in a standardized or pre-fab campaign, that time is cut to a somewhat more manageable level because the backdrop is already prepared by whoever wrote the adventure. In a homebrew, once the basics are down, then it basically becomes a pre-fab; all the backdrop is prepared, so there is no additional work in that area, and the DM can focus his time on other aspects of preparation. If you are constantly switching genres, then you have to start from scratch every time. If you homebrew or supplement-weave from several d20 companies, then your preparation time increases another 10-fold. In the end, you end up burning out again because of the massive increase in preparation time for each session. [/QUOTE]
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