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<blockquote data-quote="Shin Okada" data-source="post: 5022965" data-attributes="member: 1956"><p>Then use debuff. In 3.5e, buffing is strong. So debuffing (dispelling) will often "soften" the PCs largely. There are undead creatures who can cast greater dispel magic at will (Nightwalker and such). If the villain is a Death Knight, you can put some nice fiends (Balor?), too.</p><p></p><p></p><p></p><p>I guess he is a cleric or something and raising his turning undead ability a lot. If so, there are several ways to deal with him.</p><p></p><p>1. Let him deplete his turns per day.</p><p>Even weaker incorporeal undead creatures can be some threat to higher level PCs. Let PCs fight several encounters before reaching the main villain. Also, when running one encounter, you don't need to throw all the undead creatures at once. Throw several waves and the cleric must use turning undead once per a wave.</p><p></p><p>2. Choose undead creatures with many HDs.</p><p>Well, you don't need to use those undead who has relatively fewer HDs comparable to it's CR. If that is a level 20th campaign, you can find many undead creatures with much bigger HDs than their CR. Skeletal Dragon (Draconomicon) is a nice one. And you can advance some undead creatures to have 40+ HDs. They still work as minions of the death knight or encounter-boss.</p><p></p><p>3. Undead creatures immune to turning</p><p>Deathknight is immune. So as Tomb Guardian in Libris Mortis.</p></blockquote><p></p>
[QUOTE="Shin Okada, post: 5022965, member: 1956"] Then use debuff. In 3.5e, buffing is strong. So debuffing (dispelling) will often "soften" the PCs largely. There are undead creatures who can cast greater dispel magic at will (Nightwalker and such). If the villain is a Death Knight, you can put some nice fiends (Balor?), too. I guess he is a cleric or something and raising his turning undead ability a lot. If so, there are several ways to deal with him. 1. Let him deplete his turns per day. Even weaker incorporeal undead creatures can be some threat to higher level PCs. Let PCs fight several encounters before reaching the main villain. Also, when running one encounter, you don't need to throw all the undead creatures at once. Throw several waves and the cleric must use turning undead once per a wave. 2. Choose undead creatures with many HDs. Well, you don't need to use those undead who has relatively fewer HDs comparable to it's CR. If that is a level 20th campaign, you can find many undead creatures with much bigger HDs than their CR. Skeletal Dragon (Draconomicon) is a nice one. And you can advance some undead creatures to have 40+ HDs. They still work as minions of the death knight or encounter-boss. 3. Undead creatures immune to turning Deathknight is immune. So as Tomb Guardian in Libris Mortis. [/QUOTE]
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