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<blockquote data-quote="meltinbradley" data-source="post: 5024096" data-attributes="member: 80012"><p><strong>thanks everyone!</strong></p><p></p><p>Shin- I like the idea of the Nightwalker, I checked that out, I will use that. I think Ill pass on the Balor, not that its a bad idea, but I dont want to add demons. I did plan on throwing several different undead encounters to deplete the spell turning, as well as looked at the Skeletal Dragon which I am going to use. Yeah, thankful the death knight is immune to turning, I think skeletal warriors are too, atleast they were in 2nd edition if i remember correctly. Either way im making the skeletal warriors immune as well.</p><p> </p><p>Thanee- There are 3 spell casters in the group and all three have it. But they rarely use it, and I love the idea of illusions. I have thought of some nasty ideas all ready.</p><p> </p><p>NewJeff- I wanted to aviod adding in necromancers or other spell casters, but I think I might, its the only way I think I can nullify the PC who has spell turning. Disjunction works better then dispel. </p><p>I meant the party will have no problem with the undead, since there are practically none that have over 35 HD. But if they try teleporting then I all ready have those spells set in. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> Again, the nightwings are good! Your spells were nice too, maze is cool, as well as Ottos dance.</p><p> </p><p>Herobizkit- Thats nasty!!! haha, and real cheap. But I think I might use that as last resort. So when you fall into the earth do you die or are you trapped?</p><p> </p><p>Ahnehnois- a Artifact sounds good. I will give the Death Knight one, he is powerful enough to have one.</p><p> </p><p>CAFFargo- Spell interdiction is nice! I was looking at that too!</p><p> </p><p>Is there any items/feats/spells that protect from positive energy or or convert it to negative energy?</p><p> </p><p>I was also thinking of Vile damage, damage that cant be healed unless in a hallow space.</p><p> Thanks for all your advice.</p><p>MB</p></blockquote><p></p>
[QUOTE="meltinbradley, post: 5024096, member: 80012"] [b]thanks everyone![/b] Shin- I like the idea of the Nightwalker, I checked that out, I will use that. I think Ill pass on the Balor, not that its a bad idea, but I dont want to add demons. I did plan on throwing several different undead encounters to deplete the spell turning, as well as looked at the Skeletal Dragon which I am going to use. Yeah, thankful the death knight is immune to turning, I think skeletal warriors are too, atleast they were in 2nd edition if i remember correctly. Either way im making the skeletal warriors immune as well. Thanee- There are 3 spell casters in the group and all three have it. But they rarely use it, and I love the idea of illusions. I have thought of some nasty ideas all ready. NewJeff- I wanted to aviod adding in necromancers or other spell casters, but I think I might, its the only way I think I can nullify the PC who has spell turning. Disjunction works better then dispel. I meant the party will have no problem with the undead, since there are practically none that have over 35 HD. But if they try teleporting then I all ready have those spells set in. ;) Again, the nightwings are good! Your spells were nice too, maze is cool, as well as Ottos dance. Herobizkit- Thats nasty!!! haha, and real cheap. But I think I might use that as last resort. So when you fall into the earth do you die or are you trapped? Ahnehnois- a Artifact sounds good. I will give the Death Knight one, he is powerful enough to have one. CAFFargo- Spell interdiction is nice! I was looking at that too! Is there any items/feats/spells that protect from positive energy or or convert it to negative energy? I was also thinking of Vile damage, damage that cant be healed unless in a hallow space. Thanks for all your advice. MB [/QUOTE]
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