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Major iplay4e update! Manage campaigns, full text search, UI redesign, tablet view
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<blockquote data-quote="jigsawsaint" data-source="post: 5095004" data-attributes="member: 68969"><p>Thanks!</p><p></p><p></p><p></p><p>No worries. I wouldn't post here if I didn't expect replies, and I keep pretty wide eyes open for mentions of the site on the net in general.</p><p></p><p></p><p></p><p>Not only that, but I just pushed an update that allows you to edit notes, appearance, traits, and companions - amongst other features and bugfixes. I just posted a new thread with more details.</p><p></p><p></p><p></p><p>Sort of. It's my understanding that this really only affected folks who tried out the "beta" version of the recent major overhaul, and that characters got duplicated when I went live with the overhaul. For the most part, folks (like you and your friend) managed to work around it before I was able to track down why it was happening.</p><p></p><p>Please let me know if you continue to see issues of this sort!</p><p></p><p></p><p></p><p>Oh, wow! I had pinged those gents about the new full-screen view, but wasn't aware they had begun using it. It previously always used the mobile view.</p><p></p><p>But I see what you mean. I'm not entirely clear on what I can do about it, unfortunately. The character sheets are fixed width (950px). Making them adjustable width would be a nightmare - not least because of the fixed width of compendium entries.</p><p></p><p>You could help out in two ways:</p><p></p><p>1) Ask the fine folks at Epic Words about increasing the container size when you're not using the "show mobile view" option.</p><p></p><p>2) Ask WotC to remove the fixed-width compendium entries, which would give me a better ability to adjust my own width.</p><p></p><p></p><p></p><p>That's pretty much the intended use; I have to do the same. My thinking is that if you're in a D&D Wave, you're probably pretty focused on it, so maximizing the wave is acceptable. When you minimize the inbox/search results, its content is still just a click away since it turns into a dropdown.</p><p></p><p>The iGoogle home page, on the other hand, is smart enough to use the mobile view by default, but the expanded view when you maximize the gadget. Unfortunately, it seems Wave doesn't implement the same "context" functionality. The code's the same on my end.</p><p></p><p>Again with asking you campaign a third party <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> Suggest to the Wave developers that embedded gadgets should be provided with the same context knowledge as iGoogle provides.</p><p></p><p></p><p></p><p>Exactly correct. This will be bundled in our combat management functionality, which is a couple releases out.</p><p></p><p></p><p></p><p>As y'all have already commented, we don't even support <em>that</em> particularly well. Overall uses, yes, but not "per item".</p><p></p><p>The problem is that we don't have programmatic access to the compendium data, despite the fact that we display it. So we don't _know_ that an item grants a power.</p><p></p><p>The intention is a whole "power customization" subsystem. Every power will be configurable - frequency, whether it's tied to a counter like item dailies, channel divinity, etc... We'll also be making it possible to "spawn a power" from any item, feat, etc. So you, as the human who can view the compendium data, will easily be able to create powers from items with a but of cut-and-paste.</p><p></p><p></p><p></p><p>Absolutely on the roadmap.</p><p></p><p></p><p></p><p>This will be part of the "power customization" subsystem I described above.</p><p></p><p></p><p></p><p>Good one. I'll make it part of the power cusotmization.</p><p></p><p></p><p></p><p>Another good suggestion. Thanks.</p><p></p><p></p><p></p><p>Yep, not doing backgrounds just yet. On the roadmap, at the same time as portraits.</p><p></p><p>Thanks so much for all the feedback. It was well thought out and detailed. Much appreciated!</p><p></p><p>Cheers,</p><p>Andrew Reutter</p><p>iplay4e.com</p></blockquote><p></p>
[QUOTE="jigsawsaint, post: 5095004, member: 68969"] Thanks! No worries. I wouldn't post here if I didn't expect replies, and I keep pretty wide eyes open for mentions of the site on the net in general. Not only that, but I just pushed an update that allows you to edit notes, appearance, traits, and companions - amongst other features and bugfixes. I just posted a new thread with more details. Sort of. It's my understanding that this really only affected folks who tried out the "beta" version of the recent major overhaul, and that characters got duplicated when I went live with the overhaul. For the most part, folks (like you and your friend) managed to work around it before I was able to track down why it was happening. Please let me know if you continue to see issues of this sort! Oh, wow! I had pinged those gents about the new full-screen view, but wasn't aware they had begun using it. It previously always used the mobile view. But I see what you mean. I'm not entirely clear on what I can do about it, unfortunately. The character sheets are fixed width (950px). Making them adjustable width would be a nightmare - not least because of the fixed width of compendium entries. You could help out in two ways: 1) Ask the fine folks at Epic Words about increasing the container size when you're not using the "show mobile view" option. 2) Ask WotC to remove the fixed-width compendium entries, which would give me a better ability to adjust my own width. That's pretty much the intended use; I have to do the same. My thinking is that if you're in a D&D Wave, you're probably pretty focused on it, so maximizing the wave is acceptable. When you minimize the inbox/search results, its content is still just a click away since it turns into a dropdown. The iGoogle home page, on the other hand, is smart enough to use the mobile view by default, but the expanded view when you maximize the gadget. Unfortunately, it seems Wave doesn't implement the same "context" functionality. The code's the same on my end. Again with asking you campaign a third party ;) Suggest to the Wave developers that embedded gadgets should be provided with the same context knowledge as iGoogle provides. Exactly correct. This will be bundled in our combat management functionality, which is a couple releases out. As y'all have already commented, we don't even support [i]that[/i] particularly well. Overall uses, yes, but not "per item". The problem is that we don't have programmatic access to the compendium data, despite the fact that we display it. So we don't _know_ that an item grants a power. The intention is a whole "power customization" subsystem. Every power will be configurable - frequency, whether it's tied to a counter like item dailies, channel divinity, etc... We'll also be making it possible to "spawn a power" from any item, feat, etc. So you, as the human who can view the compendium data, will easily be able to create powers from items with a but of cut-and-paste. Absolutely on the roadmap. This will be part of the "power customization" subsystem I described above. Good one. I'll make it part of the power cusotmization. Another good suggestion. Thanks. Yep, not doing backgrounds just yet. On the roadmap, at the same time as portraits. Thanks so much for all the feedback. It was well thought out and detailed. Much appreciated! Cheers, Andrew Reutter iplay4e.com [/QUOTE]
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