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Major Problems For 3rd Edition
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<blockquote data-quote="PaulGreystoke" data-source="post: 793365" data-attributes="member: 10810"><p>Wormwood said:That was my feeling about 2e once the new car smell faded. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> But 3e really did break new ground compared with the earlier editions of the game with its integrated skills system & the addition of feats. There is now actually a system to the madness. That some tired conventions were missed when the new broom was sweeping clean is unfortunate, but inevitable.</p><p></p><p>But obviously some things need to be rethought now that the new paradigm has been established & we have some experience in the new system. We can see the imbalances in certain spells (Heal/Harm/Haste) & in certain classes (Ranger/Monk/Bard). It looks like 3.5 will be addressing most of these. And then I hope we will see the game move more to options & away from restrictions.</p></blockquote><p></p>
[QUOTE="PaulGreystoke, post: 793365, member: 10810"] Wormwood said:That was my feeling about 2e once the new car smell faded. ;) But 3e really did break new ground compared with the earlier editions of the game with its integrated skills system & the addition of feats. There is now actually a system to the madness. That some tired conventions were missed when the new broom was sweeping clean is unfortunate, but inevitable. But obviously some things need to be rethought now that the new paradigm has been established & we have some experience in the new system. We can see the imbalances in certain spells (Heal/Harm/Haste) & in certain classes (Ranger/Monk/Bard). It looks like 3.5 will be addressing most of these. And then I hope we will see the game move more to options & away from restrictions. [/QUOTE]
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