Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Major Problems For 3rd Edition
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="I'm A Banana" data-source="post: 793390" data-attributes="member: 2067"><p>I'm of the opinion that they didn't push it far enough.</p><p></p><p>No spell type is as wonky and unwieldy and filled with '2e-isms' as the Polymorph spells, for instance. I've removed the spell, and replaced it with a few spells spanning the levels that change the victims into various things (from turning things into, say, halflings at early levels, to goblins or pigs or toads or pumpkins at higher levels).</p><p></p><p>Also wonky spell-wise is the whole "(Blank) Person" tradition, which is a hold over from earlier additions. Right now, playing something non-humanoid of not small or medium size is remarkably unbalancing because it gives you effective immunity to a host of spells...it shouldn't be this way, IMHO.</p><p></p><p>I don't see many *mechanical* problems, though. The Ranger is front-loaded (but balanced). The Bard is kinda limp-wristed (but still balanced). The Monk isn't the combat machine people want it to be (but is still balanced). Harm is inordinately powerful (but balanced). Haste....well, I'm of the opinion that the problem isn't in the spell, but in the implementation (which, again, carries baggage from earlier editions). Heck, even the Ranger is a hold-over from 2e.</p><p></p><p>So, in other words, they didn't go far enough. Much of the problems I see are hold-overs and traditions. Which had it's advantages at first, but really starts to grow stale with age. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 793390, member: 2067"] I'm of the opinion that they didn't push it far enough. No spell type is as wonky and unwieldy and filled with '2e-isms' as the Polymorph spells, for instance. I've removed the spell, and replaced it with a few spells spanning the levels that change the victims into various things (from turning things into, say, halflings at early levels, to goblins or pigs or toads or pumpkins at higher levels). Also wonky spell-wise is the whole "(Blank) Person" tradition, which is a hold over from earlier additions. Right now, playing something non-humanoid of not small or medium size is remarkably unbalancing because it gives you effective immunity to a host of spells...it shouldn't be this way, IMHO. I don't see many *mechanical* problems, though. The Ranger is front-loaded (but balanced). The Bard is kinda limp-wristed (but still balanced). The Monk isn't the combat machine people want it to be (but is still balanced). Harm is inordinately powerful (but balanced). Haste....well, I'm of the opinion that the problem isn't in the spell, but in the implementation (which, again, carries baggage from earlier editions). Heck, even the Ranger is a hold-over from 2e. So, in other words, they didn't go far enough. Much of the problems I see are hold-overs and traditions. Which had it's advantages at first, but really starts to grow stale with age. :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Major Problems For 3rd Edition
Top