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Major Problems For 3rd Edition
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<blockquote data-quote="Cedric" data-source="post: 793552" data-attributes="member: 2044"><p>I think 3E problems are largely a matter of perspective. I very much liked the original 1st edition power balance. At high levels, Mages are GOD!...etc.</p><p></p><p>3e altered that a good deal and in doing so, have created a really good game, that I find myself having to work at to enjoy sometimes. </p><p></p><p>I don't consider myself to be a stick in the mud traditionalist, and I do like both running and playing 3rd edition...but many aspects of the game do grate on my nerves.</p><p></p><p>In addition to the balance of power shifting, I think they have gone too far to make many of the rules "black and white". Like playing monsters as PC's. </p><p></p><p>I prefer that many of those aspects of the game be left up to the GM. Now yes, it's true, as GM those are still left up to me, and I say no. But now I have to contend with disappointed players because I am not allowing them to do something that is clearly in the rules. </p><p></p><p>I also limit prestige classes to one 10 level class and one 5 level class per character...period. And almost all PrC's in my world will have an associated society and many roleplaying obstacles to membership. </p><p></p><p>Not deterring obstacles, just challenges the player must address to be allowed into the organization. ie, meet people, impress them, offer some service to them, pay your dues, earn your way, follow the rules and guidelines, help out when called upon. </p><p></p><p>So in summary...</p><p></p><p>Changes the original D&D balance of power too drastically.</p><p></p><p>Offers too many choices to the players as part of the main ruleset, giving the illusion that these choices are allowed in all games. </p><p></p><p>Cedric - </p><p></p><p>p.s. This was just my opinion...btw</p></blockquote><p></p>
[QUOTE="Cedric, post: 793552, member: 2044"] I think 3E problems are largely a matter of perspective. I very much liked the original 1st edition power balance. At high levels, Mages are GOD!...etc. 3e altered that a good deal and in doing so, have created a really good game, that I find myself having to work at to enjoy sometimes. I don't consider myself to be a stick in the mud traditionalist, and I do like both running and playing 3rd edition...but many aspects of the game do grate on my nerves. In addition to the balance of power shifting, I think they have gone too far to make many of the rules "black and white". Like playing monsters as PC's. I prefer that many of those aspects of the game be left up to the GM. Now yes, it's true, as GM those are still left up to me, and I say no. But now I have to contend with disappointed players because I am not allowing them to do something that is clearly in the rules. I also limit prestige classes to one 10 level class and one 5 level class per character...period. And almost all PrC's in my world will have an associated society and many roleplaying obstacles to membership. Not deterring obstacles, just challenges the player must address to be allowed into the organization. ie, meet people, impress them, offer some service to them, pay your dues, earn your way, follow the rules and guidelines, help out when called upon. So in summary... Changes the original D&D balance of power too drastically. Offers too many choices to the players as part of the main ruleset, giving the illusion that these choices are allowed in all games. Cedric - p.s. This was just my opinion...btw [/QUOTE]
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