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Make a Better Living Campaign
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<blockquote data-quote="Insight" data-source="post: 5767810" data-attributes="member: 11437"><p>The first "problem" with the concept of "Living" campaigns is that they are NOT living in any sense -- players all over the world play the same adventures, with no impact on the setting or each other in any meaningful way whatsoever. Adventures continue to linger around for years without any changes made to them. It is as static a setting as any published setting would be. The major "living" campaigns we have seen from WotC and others have hardly been "living" in any sense.</p><p></p><p>The concept may be something that is too difficult to even tackle. I believe that's why the nomenclature has gone away from using the word "living" in some of the newer campaigns (Ashes of Athas, for example). To my knowledge, the stuff I discussed in the prior paragraph is not something anyone has attempted to tackle. Updating prior (or future) adventures based on the actions of players is a monumental, possibly Herculean task. One way to accomplish this would involve tabulating surveys (or something to that effect) from the end of each adventure played and somehow work the results into some sort of update on a monthly or annual basis to change the setting and past/future adventures to reflect what has been done in the "living" part of the campaign.</p><p></p><p>Has this been accomplished on ANY level in a major "living" campaign? I'd be curious to see how it worked and how successful it was.</p></blockquote><p></p>
[QUOTE="Insight, post: 5767810, member: 11437"] The first "problem" with the concept of "Living" campaigns is that they are NOT living in any sense -- players all over the world play the same adventures, with no impact on the setting or each other in any meaningful way whatsoever. Adventures continue to linger around for years without any changes made to them. It is as static a setting as any published setting would be. The major "living" campaigns we have seen from WotC and others have hardly been "living" in any sense. The concept may be something that is too difficult to even tackle. I believe that's why the nomenclature has gone away from using the word "living" in some of the newer campaigns (Ashes of Athas, for example). To my knowledge, the stuff I discussed in the prior paragraph is not something anyone has attempted to tackle. Updating prior (or future) adventures based on the actions of players is a monumental, possibly Herculean task. One way to accomplish this would involve tabulating surveys (or something to that effect) from the end of each adventure played and somehow work the results into some sort of update on a monthly or annual basis to change the setting and past/future adventures to reflect what has been done in the "living" part of the campaign. Has this been accomplished on ANY level in a major "living" campaign? I'd be curious to see how it worked and how successful it was. [/QUOTE]
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