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Make a Common Magic Item
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<blockquote data-quote="CTurbo" data-source="post: 7347499" data-attributes="member: 6855234"><p>I had a character find a magic rock that he pulled from an Assassin the group killed. The rock was magical in 2 different ways.</p><p>1. You could not get rid of it willingly. If you threw it away, gave it to somebody, or sold it to somebody, it would reappear in your possession in 2d4 minutes. </p><p>2. Any intelligent creature that sees the rock had to make a Wis saving throw DC15. On a fail, they had an overwhelming urge to inquire about it. After a minute or two of talking about, I'd have them roll the check again. On a 2nd fail, they wanted the rock and were usually willing to pay for it or beg for it. and then another minute or so later, I'd have them roll the check again. On a 3rd fail, they were willing to fight to the death for it lol</p><p></p><p>This silly rock ended up being a lot of fun. It took a while for the character to realize that he couldn't get rid of it. He sold it a few times... once for like 100gp and it came back to him just a few minutes later. It made a good distraction too as they avoided an entire encounter with it by showing it to a group a Hobgoblins and then having them fight over it.</p></blockquote><p></p>
[QUOTE="CTurbo, post: 7347499, member: 6855234"] I had a character find a magic rock that he pulled from an Assassin the group killed. The rock was magical in 2 different ways. 1. You could not get rid of it willingly. If you threw it away, gave it to somebody, or sold it to somebody, it would reappear in your possession in 2d4 minutes. 2. Any intelligent creature that sees the rock had to make a Wis saving throw DC15. On a fail, they had an overwhelming urge to inquire about it. After a minute or two of talking about, I'd have them roll the check again. On a 2nd fail, they wanted the rock and were usually willing to pay for it or beg for it. and then another minute or so later, I'd have them roll the check again. On a 3rd fail, they were willing to fight to the death for it lol This silly rock ended up being a lot of fun. It took a while for the character to realize that he couldn't get rid of it. He sold it a few times... once for like 100gp and it came back to him just a few minutes later. It made a good distraction too as they avoided an entire encounter with it by showing it to a group a Hobgoblins and then having them fight over it. [/QUOTE]
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