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General Tabletop Discussion
*Dungeons & Dragons
Make a Flawed Magic Item
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<blockquote data-quote="TiwazTyrsfist" data-source="post: 7340784" data-attributes="member: 70582"><p>Flame-Burster - This Longsword, when drawn and used bursts aflame. On a normal hit, it deals +1d4 fire damage. However, it has an expanded critical range (19-20), and on a Critical Hit it emits an ENORMOUS BURST of Flame. This deals an extra 2d10 fire damage to the target. This also deals half as much fire damage to the wielder. </p><p></p><p></p><p>Soul-Frost - This Shortsword is enchanted with overcharged Ice Magic. On a successful hit, it deals +1d8 Cold Damage. On a Crit it deals an additional +1d8 (2d8 total) Cold damage. However, the cold constantly seeps into the owner. As long as the sword is in your possession and attuned to you, you are always cold. In normal weather, you suffer as if under extreme cold, making a dc 10 con save every hour unless you are properly attired for cold weather or magically protected. In actual extreme cold you must make the save every half hour with disadvantage. You are also vulnerable to Cold Damage.</p></blockquote><p></p>
[QUOTE="TiwazTyrsfist, post: 7340784, member: 70582"] Flame-Burster - This Longsword, when drawn and used bursts aflame. On a normal hit, it deals +1d4 fire damage. However, it has an expanded critical range (19-20), and on a Critical Hit it emits an ENORMOUS BURST of Flame. This deals an extra 2d10 fire damage to the target. This also deals half as much fire damage to the wielder. Soul-Frost - This Shortsword is enchanted with overcharged Ice Magic. On a successful hit, it deals +1d8 Cold Damage. On a Crit it deals an additional +1d8 (2d8 total) Cold damage. However, the cold constantly seeps into the owner. As long as the sword is in your possession and attuned to you, you are always cold. In normal weather, you suffer as if under extreme cold, making a dc 10 con save every hour unless you are properly attired for cold weather or magically protected. In actual extreme cold you must make the save every half hour with disadvantage. You are also vulnerable to Cold Damage. [/QUOTE]
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Make a Flawed Magic Item
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