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Make a Flawed Magic Item
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<blockquote data-quote="Adamant" data-source="post: 7340985" data-attributes="member: 6923485"><p>Defender's Shield (Legendary, requires Attunement)</p><p></p><p>This large +3 shield causes all projectiles and attacks to target the wielder and grants a +3 to saving throws against area of effect damage, but confers a -5 penalty to attack rolls.</p><p></p><p></p><p>Martyred Defender's Shield (Rare/Very Rare, whatever is actually balanced)</p><p></p><p>This large shield causes all projectiles and attacks to target the wielder, but confers only +1 armor class and adds a -1 to saving throws against area of effect damage.</p><p></p><p></p><p>My eldritch knight would love either of these, since he has an armor class of 27 if he uses Shield, but can't get enemies to attack him in the first place.</p><p></p><p>I know that there have been two concepts about this before, but I figured i'd add my version. Also, the legendary shield is pretty different from the others.</p><p></p><p></p><p>Ring of Shadows (Rare/Very Rare, requires Attunement)</p><p></p><p>Functions as Ring of Invisibility, but when used the wearer must make a DC 15 wisdom save (DC 12 for the Very Rare version) or take 2d10 psychic damage and be unable to use the ring again for 1d4 weeks (3d6 days for the Very Rare version). </p><p></p><p>This ring takes inspiration from the One Ring and the way the world looked when you were invisible. For characters with a good wisdom save, this ring is a more common version of the Ring of Invisibility.</p></blockquote><p></p>
[QUOTE="Adamant, post: 7340985, member: 6923485"] Defender's Shield (Legendary, requires Attunement) This large +3 shield causes all projectiles and attacks to target the wielder and grants a +3 to saving throws against area of effect damage, but confers a -5 penalty to attack rolls. Martyred Defender's Shield (Rare/Very Rare, whatever is actually balanced) This large shield causes all projectiles and attacks to target the wielder, but confers only +1 armor class and adds a -1 to saving throws against area of effect damage. My eldritch knight would love either of these, since he has an armor class of 27 if he uses Shield, but can't get enemies to attack him in the first place. I know that there have been two concepts about this before, but I figured i'd add my version. Also, the legendary shield is pretty different from the others. Ring of Shadows (Rare/Very Rare, requires Attunement) Functions as Ring of Invisibility, but when used the wearer must make a DC 15 wisdom save (DC 12 for the Very Rare version) or take 2d10 psychic damage and be unable to use the ring again for 1d4 weeks (3d6 days for the Very Rare version). This ring takes inspiration from the One Ring and the way the world looked when you were invisible. For characters with a good wisdom save, this ring is a more common version of the Ring of Invisibility. [/QUOTE]
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Make a Flawed Magic Item
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