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Sickness and Health: New diseases for your 5E game!
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<blockquote data-quote="jmartkdr2" data-source="post: 8507947" data-attributes="member: 7017304"><p>OD&D- never played</p><p>BECMI - gradual expansion of options. A first level fighter shouldn't need to choose what kind of fighter they are just yet. </p><p>1e - Capping major advancement at 9th or 10th, and then only small increases.</p><p>2e - never played. There's a lot of good settings to borrow from, though.</p><p>3e - prestige classes. Late 3.5 had some really creative new classes as well, some of which were forgotten but deserve to come back IMO (like shadowcaster)</p><p>4e - paragon paths and epic destinies. Skill proficiency being a +5.</p><p>5e - most of the actual core rules would come form here. </p><p></p><p>For myself as an ideal player, I'd just want Pathfinder 2e. But for many of the people I play with, and more incremental way to handle character building and growth would make for a much better experience - easier to learn and more connection between story and advancement.</p></blockquote><p></p>
[QUOTE="jmartkdr2, post: 8507947, member: 7017304"] OD&D- never played BECMI - gradual expansion of options. A first level fighter shouldn't need to choose what kind of fighter they are just yet. 1e - Capping major advancement at 9th or 10th, and then only small increases. 2e - never played. There's a lot of good settings to borrow from, though. 3e - prestige classes. Late 3.5 had some really creative new classes as well, some of which were forgotten but deserve to come back IMO (like shadowcaster) 4e - paragon paths and epic destinies. Skill proficiency being a +5. 5e - most of the actual core rules would come form here. For myself as an ideal player, I'd just want Pathfinder 2e. But for many of the people I play with, and more incremental way to handle character building and growth would make for a much better experience - easier to learn and more connection between story and advancement. [/QUOTE]
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