Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
Make a Frankedition!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lanefan" data-source="post: 8508117" data-attributes="member: 29398"><p>If starting from scratch, what would I take from each edition as a basis?</p><p></p><p><strong>0e/Basic/BECMI</strong> (these all kinda blur together for me) - short spell lists, simple randomized char-gen, stand-alone adventure modules, general sense of whimsy and-or gonzo, lethality and danger are a constant fact of life, underlying philosophy of guidelines-not-rules</p><p><strong>1e </strong>- the PC race selection, most of the pre-UA classes plus Cavalier (specifically including the 1e Ranger!), clerics-v-undead subsystem, individual weapon proficiencies, variable xp progression by class, strongholds etc. at higher level, training rules, risky magic e.g. expanding fireballs or possible death in teleport, saving throws that depend on what is being saved against</p><p><strong>2e</strong> - open-ended but slow class advancement, death at -10, many spells (but severely curated for each campaign or style), magic item compendia, alignment, slow recovery rates for spells and hit points</p><p><strong>3e/3.5e</strong> - sorcerer casting system (slots but no pre-memorization) for all casting classes, Bards that can start at 1st, NPCs and PCs on the same chassis, various magic items</p><p><strong>4e</strong> - geographical and tactical set-piece encounter design, terrain rules, bloodied condition for everyone, points-of-light style setting</p><p><strong>5e </strong>- advantage-disadvantage in certain situations, bounded accuracy but only to a point</p><p></p><p>There would be a base 1e-like set of classes intended for all games plus a similar-length list of options that could be added or not to any given campaign or setting.</p><p></p><p>I would also harvest a selection of monsters from each edition's various MMs - hell, what am I saying? I'd just use them all. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Lanefan, post: 8508117, member: 29398"] If starting from scratch, what would I take from each edition as a basis? [B]0e/Basic/BECMI[/B] (these all kinda blur together for me) - short spell lists, simple randomized char-gen, stand-alone adventure modules, general sense of whimsy and-or gonzo, lethality and danger are a constant fact of life, underlying philosophy of guidelines-not-rules [B]1e [/B]- the PC race selection, most of the pre-UA classes plus Cavalier (specifically including the 1e Ranger!), clerics-v-undead subsystem, individual weapon proficiencies, variable xp progression by class, strongholds etc. at higher level, training rules, risky magic e.g. expanding fireballs or possible death in teleport, saving throws that depend on what is being saved against [B]2e[/B] - open-ended but slow class advancement, death at -10, many spells (but severely curated for each campaign or style), magic item compendia, alignment, slow recovery rates for spells and hit points [B]3e/3.5e[/B] - sorcerer casting system (slots but no pre-memorization) for all casting classes, Bards that can start at 1st, NPCs and PCs on the same chassis, various magic items [B]4e[/B] - geographical and tactical set-piece encounter design, terrain rules, bloodied condition for everyone, points-of-light style setting [B]5e [/B]- advantage-disadvantage in certain situations, bounded accuracy but only to a point There would be a base 1e-like set of classes intended for all games plus a similar-length list of options that could be added or not to any given campaign or setting. I would also harvest a selection of monsters from each edition's various MMs - hell, what am I saying? I'd just use them all. :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Make a Frankedition!
Top