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General Tabletop Discussion
*Dungeons & Dragons
"Make a Strength (History) roll."
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<blockquote data-quote="Bill Zebub" data-source="post: 8731577" data-attributes="member: 7031982"><p>Oh…that’s an interesting twist. So far the position I’ve understood is “both paths get you there so I like the one where you talk more.” I didn’t realize (maybe from reading on my phone) that you thought the iterative one results in more creativity.</p><p></p><p>I feel the opposite (of course!). One version is “here is this problem your character faces; using all the tools in your toolbox, come up with a plan at which your character is most likely to succeed.”</p><p></p><p>The other is (at least in my experience) “throw something out there and see how the DM reacts. If it looks like they may let you do it, add some more detail to improve your odds. Repeat until success seems likely.”</p><p></p><p>So, yeah, I guess either gets you there but IMO those are two different "there's", and I just prefer the storytelling and problem solving of the first one. It feels more intentional, and less of a fishing expedition with the DM. YMMV: you may imagine/experience a very different dynamic.</p></blockquote><p></p>
[QUOTE="Bill Zebub, post: 8731577, member: 7031982"] Oh…that’s an interesting twist. So far the position I’ve understood is “both paths get you there so I like the one where you talk more.” I didn’t realize (maybe from reading on my phone) that you thought the iterative one results in more creativity. I feel the opposite (of course!). One version is “here is this problem your character faces; using all the tools in your toolbox, come up with a plan at which your character is most likely to succeed.” The other is (at least in my experience) “throw something out there and see how the DM reacts. If it looks like they may let you do it, add some more detail to improve your odds. Repeat until success seems likely.” So, yeah, I guess either gets you there but IMO those are two different "there's", and I just prefer the storytelling and problem solving of the first one. It feels more intentional, and less of a fishing expedition with the DM. YMMV: you may imagine/experience a very different dynamic. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
"Make a Strength (History) roll."
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