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General Tabletop Discussion
*Dungeons & Dragons
"Make a Strength (History) roll."
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<blockquote data-quote="Reynard" data-source="post: 8731585" data-attributes="member: 467"><p>As usual, I don't think that binary choices really cover the breadth of possibilities and there is so much missing context in these things, the fact is it really isn't a choice between "all information before" or "always make post declaration adjustments." Real play almost never works out so cleanly. As such i am just speaking in generalities and preferences, and that comes down to this: by leaving the door open for the player to make some request or argument after I call for a Strength check, there is the potential for creativity in that space of action resolution as well. That isn't to say there isn't creativity prior to that, or even that i don't see the value in clear communications between and by players and GM so that a post declaration negotiation isn't necessary. And obviously, in most cases, it won't even be necessary since everyone knows what the circumstances and stakes are. My argument is very narrowly limited to this: I don't shut the door on continuing the conversation just because I called for the check.</p></blockquote><p></p>
[QUOTE="Reynard, post: 8731585, member: 467"] As usual, I don't think that binary choices really cover the breadth of possibilities and there is so much missing context in these things, the fact is it really isn't a choice between "all information before" or "always make post declaration adjustments." Real play almost never works out so cleanly. As such i am just speaking in generalities and preferences, and that comes down to this: by leaving the door open for the player to make some request or argument after I call for a Strength check, there is the potential for creativity in that space of action resolution as well. That isn't to say there isn't creativity prior to that, or even that i don't see the value in clear communications between and by players and GM so that a post declaration negotiation isn't necessary. And obviously, in most cases, it won't even be necessary since everyone knows what the circumstances and stakes are. My argument is very narrowly limited to this: I don't shut the door on continuing the conversation just because I called for the check. [/QUOTE]
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Community
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"Make a Strength (History) roll."
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