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General Tabletop Discussion
*Pathfinder & Starfinder
make ALL attack powers "daily"
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<blockquote data-quote="sunrisekid" data-source="post: 4730588" data-attributes="member: 57326"><p>I'm curious about a possible house rule in which all non-basic attacks are altered into a daily power (ie, at-wills and encounter are usable only once per day). This means that normal combat will consist mostly of basic attacks. Powers are chosen per normal for character creation and leveling but the actual use of each attack power is limited to daily usage.</p><p></p><p>I would like some advise as to how much of a game-breaker this may or may not be.</p><p></p><p>The reason I ask is because my players have complained that combats feel too scripted (eg, "I'll flank, sly-flourish, and backstab... again.. and again.."). One player described it as feeling like the at-wills detracted from imagining how the combat appeared in her imagination. As the DM I'm open-minded about coming up with alternatives in order to keep the crowd happy, and wonder if this might be enough to "fix" their concerns - though obviously it's a fundamental change that might utterly skew combat, in ways beyond how I imagine it might.</p><p></p><p>I imagine this won't make the game any more deadly than, say, Basic D&D. But maybe I'm underestimating?</p><p></p><p>Me and the players are otherwise happy with 4E but the combats (and I really hate to say this) do feel a bit like playing a video game in ways that previous versions of D&D did not convey to us.</p></blockquote><p></p>
[QUOTE="sunrisekid, post: 4730588, member: 57326"] I'm curious about a possible house rule in which all non-basic attacks are altered into a daily power (ie, at-wills and encounter are usable only once per day). This means that normal combat will consist mostly of basic attacks. Powers are chosen per normal for character creation and leveling but the actual use of each attack power is limited to daily usage. I would like some advise as to how much of a game-breaker this may or may not be. The reason I ask is because my players have complained that combats feel too scripted (eg, "I'll flank, sly-flourish, and backstab... again.. and again.."). One player described it as feeling like the at-wills detracted from imagining how the combat appeared in her imagination. As the DM I'm open-minded about coming up with alternatives in order to keep the crowd happy, and wonder if this might be enough to "fix" their concerns - though obviously it's a fundamental change that might utterly skew combat, in ways beyond how I imagine it might. I imagine this won't make the game any more deadly than, say, Basic D&D. But maybe I'm underestimating? Me and the players are otherwise happy with 4E but the combats (and I really hate to say this) do feel a bit like playing a video game in ways that previous versions of D&D did not convey to us. [/QUOTE]
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make ALL attack powers "daily"
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