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General Tabletop Discussion
*Pathfinder & Starfinder
make ALL attack powers "daily"
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<blockquote data-quote="sunrisekid" data-source="post: 4731232" data-attributes="member: 57326"><p>Well said, this is exactly the case. The re-skinning comment is precisely how I've spiced up gaming sessions over the many years that I've been DMing, though I sympathize with my player's complaint. None of my players want to DM so I have no opportunity to experience their complaint or frustration regarding 4E iterative at-wills. *shrug*. Personally, I quite like the flavour text, especially for the Star Warlock (so Lovecraftian <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />. I don't really want to give up 4E because I like the stream-lined mechanics - in my opinion 4E fixed everything I didn't like with 3E. Unfortunately, now I have players who, eg, don't like the fact that everytime her rogue attacks it's always "sly" and it's always a "flourish" such that it can't not be sly nor a flourish. CapnZapp's comment is dead-on. But I'm not looking to resuscitate this debate, we've all seen it rage across the boards since before and after 4E was released.</p><p></p><p>As as side note, I took the players through a couple of Basic D&D sessions and they really liked it. I think partly because the game rule crunch didn't interfere with the playing experience. As I said, they're all noobs so the narrative makes things easier on the brain; less simulationism for them to mull over. </p><p></p><p>This is why I wonder if it's feasible to run 4E when all the attack powers are bumped into the daily category - and maybe it would be a simple adjustment to do the same for monsters. This allows even a sly flourish to be meaningful. Off the top of my head:</p><p>* Rogues would probably wind up backstabbing a bit less often, what with fewer uses of powers that provide movement</p><p>* Mages would cast pretty much the same as in the old days (resulting in far less power than they currently have - and driving them to darts and crossbows again <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" />)</p><p>* Fighter/Paladin challenges can even be limited to daily...</p><p></p><p>Would this make encounter calculations completely unworkable? </p><p></p><p>My only interest is playing to the crowd: I want my friends to enjoy the game in order that I get to continue doing what I love, ie, being the Dungeon Master <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="sunrisekid, post: 4731232, member: 57326"] Well said, this is exactly the case. The re-skinning comment is precisely how I've spiced up gaming sessions over the many years that I've been DMing, though I sympathize with my player's complaint. None of my players want to DM so I have no opportunity to experience their complaint or frustration regarding 4E iterative at-wills. *shrug*. Personally, I quite like the flavour text, especially for the Star Warlock (so Lovecraftian :). I don't really want to give up 4E because I like the stream-lined mechanics - in my opinion 4E fixed everything I didn't like with 3E. Unfortunately, now I have players who, eg, don't like the fact that everytime her rogue attacks it's always "sly" and it's always a "flourish" such that it can't not be sly nor a flourish. CapnZapp's comment is dead-on. But I'm not looking to resuscitate this debate, we've all seen it rage across the boards since before and after 4E was released. As as side note, I took the players through a couple of Basic D&D sessions and they really liked it. I think partly because the game rule crunch didn't interfere with the playing experience. As I said, they're all noobs so the narrative makes things easier on the brain; less simulationism for them to mull over. This is why I wonder if it's feasible to run 4E when all the attack powers are bumped into the daily category - and maybe it would be a simple adjustment to do the same for monsters. This allows even a sly flourish to be meaningful. Off the top of my head: * Rogues would probably wind up backstabbing a bit less often, what with fewer uses of powers that provide movement * Mages would cast pretty much the same as in the old days (resulting in far less power than they currently have - and driving them to darts and crossbows again :P) * Fighter/Paladin challenges can even be limited to daily... Would this make encounter calculations completely unworkable? My only interest is playing to the crowd: I want my friends to enjoy the game in order that I get to continue doing what I love, ie, being the Dungeon Master :) [/QUOTE]
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make ALL attack powers "daily"
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