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General Tabletop Discussion
*Pathfinder & Starfinder
make ALL attack powers "daily"
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<blockquote data-quote="Alex319" data-source="post: 4731485" data-attributes="member: 45678"><p>The only problem I can see with that is that it forces players to effectively choose between being as effective as possible in combat and having a good play experience.</p><p></p><p>It might also cause some cognitive dissonance in regards to the "role-play" aspect - players would want to use at-wills because they can role-play their character's fighting style more creatively, but they also know that in real life, a character whose life is on the line would be using the most effective tactics he knows, as often as he can.</p><p></p><p>One way of solving this problem might be to make a simple change: say that all basic attacks get a +2 (or so) attack bonus (except for basic attacks granted by things that would only let you do a basic attack, like Commander's Strike and OAs.) That makes a basic attack about as powerful as a standard at-will.</p><p></p><p>This enables players to use basic attacks if they feel like they can describe things more creatively that way, without reducing their combat effectiveness. It also keeps at-wills as options, increasing the amount of versatility. Finally, it doesn't require rebalancing, because the new option they are being given is about as powerful as the existing options, so the actual power level does not go up that much.</p><p></p><p>And don't forget about the PHB2 feat "Melee Training" which lets you use your highest stat for melee basic attacks - this might mitigate the problem with wizards having very weak basic attacks. (You could also add an analogous "Ranged Training" feat if desired.)</p></blockquote><p></p>
[QUOTE="Alex319, post: 4731485, member: 45678"] The only problem I can see with that is that it forces players to effectively choose between being as effective as possible in combat and having a good play experience. It might also cause some cognitive dissonance in regards to the "role-play" aspect - players would want to use at-wills because they can role-play their character's fighting style more creatively, but they also know that in real life, a character whose life is on the line would be using the most effective tactics he knows, as often as he can. One way of solving this problem might be to make a simple change: say that all basic attacks get a +2 (or so) attack bonus (except for basic attacks granted by things that would only let you do a basic attack, like Commander's Strike and OAs.) That makes a basic attack about as powerful as a standard at-will. This enables players to use basic attacks if they feel like they can describe things more creatively that way, without reducing their combat effectiveness. It also keeps at-wills as options, increasing the amount of versatility. Finally, it doesn't require rebalancing, because the new option they are being given is about as powerful as the existing options, so the actual power level does not go up that much. And don't forget about the PHB2 feat "Melee Training" which lets you use your highest stat for melee basic attacks - this might mitigate the problem with wizards having very weak basic attacks. (You could also add an analogous "Ranged Training" feat if desired.) [/QUOTE]
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make ALL attack powers "daily"
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