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General Tabletop Discussion
*Pathfinder & Starfinder
make ALL attack powers "daily"
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<blockquote data-quote="Ourph" data-source="post: 4731502" data-attributes="member: 20239"><p>Exactly my point. The players are already choosing to be more effective rather than the option that <em>sunrisekid</em> is hoping will create a better play experience for them. To me, that says whatever gains he thinks will be made by limiting at-will powers to daily use will be offset by the players dissatisfaction with being less effective in combat. Which further indicates that the proposed solution might not be the best way to go.</p><p></p><p></p><p>This could be the case, which is why I asked <em>sunrisekid</em> for more information about his player's motivations. He's the DM and the only one who actually interacts with the players in question, so I was hoping he could give us some additional information about his player's motivations.</p><p></p><p></p><p>It's still going to lead to a disparity between classes and builds that rely on Str and every other class/build. If your primary stats are Int and Wis, you're not going to benefit from a generalized +2 across the board. Melee training helps with that, but you're still basically requiring all non-Str builds to burn an extra feat compared to Str-based characters just to be effective and as you point out, it doesn't work for ranged attacks, which still leaves the Wizard, Warlock and blaster-Cleric builds kind of hosed.</p><p></p><p>The solution I've been using to promote variety in combat is one that was proposed by someone else on the boards quite a while ago. In addition to all their other powers, each character gets an Encounter Power called "Awesome Attack". When they use this power, they have to describe a stunt-attack appropriate to their character and the current combat situation which I then use pg. 42 to resolve (usually using the fairly high damage "limited" column). This power recharges once when they are bloodied (so it can be used a max of 2 times per encounter). Having the card in their powers deck reminds them to think about stunt attacks and not just spam their at-wills, but doesn't really require any rebalancing of the rules because it's limited and situational and the rules kind of expect players to be taking advantage of the stunt rules anyway.</p></blockquote><p></p>
[QUOTE="Ourph, post: 4731502, member: 20239"] Exactly my point. The players are already choosing to be more effective rather than the option that [i]sunrisekid[/i] is hoping will create a better play experience for them. To me, that says whatever gains he thinks will be made by limiting at-will powers to daily use will be offset by the players dissatisfaction with being less effective in combat. Which further indicates that the proposed solution might not be the best way to go. This could be the case, which is why I asked [i]sunrisekid[/i] for more information about his player's motivations. He's the DM and the only one who actually interacts with the players in question, so I was hoping he could give us some additional information about his player's motivations. It's still going to lead to a disparity between classes and builds that rely on Str and every other class/build. If your primary stats are Int and Wis, you're not going to benefit from a generalized +2 across the board. Melee training helps with that, but you're still basically requiring all non-Str builds to burn an extra feat compared to Str-based characters just to be effective and as you point out, it doesn't work for ranged attacks, which still leaves the Wizard, Warlock and blaster-Cleric builds kind of hosed. The solution I've been using to promote variety in combat is one that was proposed by someone else on the boards quite a while ago. In addition to all their other powers, each character gets an Encounter Power called "Awesome Attack". When they use this power, they have to describe a stunt-attack appropriate to their character and the current combat situation which I then use pg. 42 to resolve (usually using the fairly high damage "limited" column). This power recharges once when they are bloodied (so it can be used a max of 2 times per encounter). Having the card in their powers deck reminds them to think about stunt attacks and not just spam their at-wills, but doesn't really require any rebalancing of the rules because it's limited and situational and the rules kind of expect players to be taking advantage of the stunt rules anyway. [/QUOTE]
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make ALL attack powers "daily"
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