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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Make all encounter and daily powers "reliable"
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4444557" data-attributes="member: 710"><p>The rarity of reliable effects means that most of the time you will try to hit with a strong power when you are in the optimal situation to hit - this means you might get a bonus from an ally (typically a Leader), you might have a reroll ability, you have combat advantage, you get a bonus from your action point. </p><p></p><p>This creates scenes where people coordinate with each other to ensure the best chance to strike, and I think that is the intended effect. </p><p></p><p>So, before considering this change, think about:</p><p></p><p>- Will making all powers reliable not lessen this effect? </p><p>Timing and coordination is of less importance now - you just try until you hit. You won't use At-Wills or other lesser abilities much until you have connected with all of your powers (at least the encounter powers).</p><p></p><p>- Do you even care for the intended effect? </p><p>If the group doesn't like the coordination, or it still too often doesn't work out (either their coordination skills are lacking, or the dice are against them, or the party setup makes this kind of coordination impossible), you might want to change all powers to being reliable. If you like the coordination part and the thrill of seeing whether it works out or not, you will want to keep it.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4444557, member: 710"] The rarity of reliable effects means that most of the time you will try to hit with a strong power when you are in the optimal situation to hit - this means you might get a bonus from an ally (typically a Leader), you might have a reroll ability, you have combat advantage, you get a bonus from your action point. This creates scenes where people coordinate with each other to ensure the best chance to strike, and I think that is the intended effect. So, before considering this change, think about: - Will making all powers reliable not lessen this effect? Timing and coordination is of less importance now - you just try until you hit. You won't use At-Wills or other lesser abilities much until you have connected with all of your powers (at least the encounter powers). - Do you even care for the intended effect? If the group doesn't like the coordination, or it still too often doesn't work out (either their coordination skills are lacking, or the dice are against them, or the party setup makes this kind of coordination impossible), you might want to change all powers to being reliable. If you like the coordination part and the thrill of seeing whether it works out or not, you will want to keep it. [/QUOTE]
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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Make all encounter and daily powers "reliable"
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