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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Make all encounter and daily powers "reliable"
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<blockquote data-quote="Syrsuro" data-source="post: 4449883" data-attributes="member: 58162"><p>Personally, I don't like this. </p><p> </p><p>I originally had been working on similar house rules, but after much consderation I decided I did not like house rules that allowed dailies to be recovered.</p><p> </p><p>The reason is because they have effects that take place whether or not you hit and many of those are very nice and should also be restricted to once a day not allowed to be used as often as the character can manage to miss and spend a healing surge (or whatever recharge mechanism you use). </p><p></p><p>Allowing Dailies to recharge like this would only work if the miss effect was somehow negated.</p><p> </p><p>I would either: Allow a daily to recharge but if missed the second time (or third or whatever) there was no miss effect (so that each effect, the hit and the miss, could only occur once per day each) OR (my eventual preference) make missing less likely in the first place rather then shooting for a way to recover after a miss.</p><p> </p><p>Aside: To give credit for the original post I read 'somewhere' (mentioned in my earlier post above) I determined that my suggestion (roll a second die that can be used if the first misses) was inspired by (although modified from) something called "Heroic Effort" in a blog post here: <a href="http://abutterflydreaming.com/2008/08/28/heroic-effort/" target="_blank">http://abutterflydreaming.com/2008/08/28/heroic-effort/</a></p><p> </p><p> </p><p>Carl</p></blockquote><p></p>
[QUOTE="Syrsuro, post: 4449883, member: 58162"] Personally, I don't like this. I originally had been working on similar house rules, but after much consderation I decided I did not like house rules that allowed dailies to be recovered. The reason is because they have effects that take place whether or not you hit and many of those are very nice and should also be restricted to once a day not allowed to be used as often as the character can manage to miss and spend a healing surge (or whatever recharge mechanism you use). Allowing Dailies to recharge like this would only work if the miss effect was somehow negated. I would either: Allow a daily to recharge but if missed the second time (or third or whatever) there was no miss effect (so that each effect, the hit and the miss, could only occur once per day each) OR (my eventual preference) make missing less likely in the first place rather then shooting for a way to recover after a miss. Aside: To give credit for the original post I read 'somewhere' (mentioned in my earlier post above) I determined that my suggestion (roll a second die that can be used if the first misses) was inspired by (although modified from) something called "Heroic Effort" in a blog post here: [URL]http://abutterflydreaming.com/2008/08/28/heroic-effort/[/URL] Carl [/QUOTE]
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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Make all encounter and daily powers "reliable"
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