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General Tabletop Discussion
*Dungeons & Dragons
Make Characters being affected from conditions without telling Players explicitly?
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<blockquote data-quote="Brainwatch" data-source="post: 7195552" data-attributes="member: 6683885"><p>A suggestion and a couple of thoughts.</p><p></p><p>First, for the saving throws, one way to add to the atmosphere and keep the players off balance is to call for lots of d20 rolls. Don't tell them what they're rolling for (ie WIS save) just roll the die and you consult the results (works best if you have their saves/ability scores listed for yourself). Always ask for a d20 roll before describing anything to the players. The players won't/shouldn't know if they've actually made a roll to find something, or missed spotting something. This will also help hide the actual times the roll saving throws.</p><p></p><p>For the lights, as a player If I make my saving throw, will I get to notice my party members wandering off, or will this just happen? If I notice my party memebers trying to wander off, what can I do? What PC on PC interactions will follow?</p><p></p><p>For the thorns, a possible issue might be for a player in heavy armor, why are the thorns bothering them? How are the thorns getting through the armor? Some players might view this as a problem where the DM just fiats it has to happen. A suggestion, poison thorns in a forest (to me anyway) bring up a view of an evil forest. Something less foreboding might be flowers or a smell in the forest that has the same effect but doesn't rely on actual damage to achieve its goal. Anybody who breaths could be affected. </p><p></p><p>This sounds like it could be very fun if the players get on baord with it. Paranoid PCs in an enchanted forest, fun!</p></blockquote><p></p>
[QUOTE="Brainwatch, post: 7195552, member: 6683885"] A suggestion and a couple of thoughts. First, for the saving throws, one way to add to the atmosphere and keep the players off balance is to call for lots of d20 rolls. Don't tell them what they're rolling for (ie WIS save) just roll the die and you consult the results (works best if you have their saves/ability scores listed for yourself). Always ask for a d20 roll before describing anything to the players. The players won't/shouldn't know if they've actually made a roll to find something, or missed spotting something. This will also help hide the actual times the roll saving throws. For the lights, as a player If I make my saving throw, will I get to notice my party members wandering off, or will this just happen? If I notice my party memebers trying to wander off, what can I do? What PC on PC interactions will follow? For the thorns, a possible issue might be for a player in heavy armor, why are the thorns bothering them? How are the thorns getting through the armor? Some players might view this as a problem where the DM just fiats it has to happen. A suggestion, poison thorns in a forest (to me anyway) bring up a view of an evil forest. Something less foreboding might be flowers or a smell in the forest that has the same effect but doesn't rely on actual damage to achieve its goal. Anybody who breaths could be affected. This sounds like it could be very fun if the players get on baord with it. Paranoid PCs in an enchanted forest, fun! [/QUOTE]
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Make Characters being affected from conditions without telling Players explicitly?
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